Starting Classes

Starting Classes are different allocations of attributes and equipment that the player chooses at the start of the game during character creation.

Which starting class you choose has no bearing on the maximum soul level you can reach, which is 802. However, starting class has a substantial impact on the efficiency of the player's attributes when creating a build for a specific soul level, such as 125. It will also impact the player's experience through the early game progression until they gain access to more equipment.

In Champion's Ashes, all starting classes except Knight and Pyromancer had their starting attributes adjusted. All classes start at Soul Level 9 except Deprived, which starts at Soul Level 1.

Class & Icon
vigor.png
attunement.png
endurance.png
vitality.png
strength.png
dexterity.png
intelligence.png
faith.png
luck.png
Knight 12 10 11 15 13 12 9 9 7
Mercenary 11 7 9 9 10 27 9 8 8
Warrior 5 5 9 18 29 7 8 9 8
Herald 12 10 9 12 14 11 6 17 7
Thief 10 5 11 9 9 13 8 8 25
Assassin 10 10 11 10 10 21 13 6 7
Sorcerer 9 19 9 7 7 12 23 5 7
Pyromancer 12 12 10 8 12 9 14 14 7
Cleric 10 19 9 7 12 7 5 22 7
Deprived 8 10 10 8 12 14 10 10 8
Dragon 12 7 13 2 10 12 14 19 9
Guardian 5 5 2 50 8 7 7 7 7
Skeleton 10 5 13 12 11 25 7 7 8
Demon 10 10 7 10 30 7 9 9 6
Hoonter 5 5 2 50 8 7 7 7 7
Warlock 5 5 2 50 8 7 7 7 7

To know which starting class is optimal for your build, use this google document: here.

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Description


An obscure knight of poor renown who
collapsed roaming the land. Resilient, owing
to high vitality and rounded stats.



Starting Equipment


Weapons

Rings

  • None

Ammunations

  • None


Starting Stats


level.png vigor.png attunement.png endurance.png vitality.png strength.png dexterity.png intelligence.png faith.png luck.png
9 12 10 11 15 13 12 9 9 7

Notes


  • Unchanged stat spread from vanilla.
  • Well-rounded stats suitable for various builds.

Spells

  • None

Consumables

  • None

Key Items

  • None

Armors

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