Infusions

Name
STR.jpg
DEX.jpg
INT.jpg
FTH.jpg
magic-dmg.png
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Additional Notes
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Raw
0
0
0
0
-
-
-
Increases Poise damage by 20%, Stamina damage by 40%, and Stability by 25% when infused on a +10 weapon.
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Heavy
Incr.
0
-
-
-
-
-
-
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Sharp
Decr.
Incr.
-
-
-
-
-
-
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Refined
Incr
Incr
-
-
-
-
-
Higher decrease to base Phys AR than Heavy and Sharp.
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Crystal
Decr.
Decr.
Incr.
-
Magic
INT
-
Slightly increases Faith scaling if weapon innately has any.
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Arcane
Incr.
Incr.
Incr.
-
-
-
-
Halves elemental AR and removes Magic AR when infused on a +10 weapon. Slightly increases Faith scaling if weapon innately has any. Regenerates 1 FP per 3 seconds.
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Seething
0
0
0
0
Fire
-
-
Remove scaling and provid high base Fire AR. Targets hit by Fire weapons will suffer a debuff. For 40 seconds after hit, the opponent suffers -2 flat Fire defence and -1% Fire absorption. This effect can be stacked.
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Chaos
Decr.
Decr.
Incr.
Incr.
Fire
INT/FTH
-
Add Fire damage, and Int./ Fth. scaling.
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Lightning
Decr.
Decr.
-
Incr.
Lightning
FTH
-
Halves non-Lightning elemental damage. Slightly increases Intelligence scaling if weapon innately has any.
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Sacred
Incr.
Decr.
-
Incr.
-
-
-
Increases passive HP regeneration. Increases Lightning AR if weapon innately has any.
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Deep
0
0
0
0
Dark
-
-
Removes scaling and provides high base Dark AR. Targets hit by Deep weapons will suffer a debuff. For 40 seconds after hit, the opponent suffers -2 flat Dark defence and -1% Dark absorption. This effect can be stacked.
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Dark
Decr.
Decr.
Incr.
Incr.
Dark
INT/FTH
-
Add Dark damage, and Int./ Fth. scaling.
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Poison
Decr.
Decr.
Decr.
Decr.
-
Luck
Poison
-
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Blood
Decr.
Decr.
Decr.
Decr.
-
Luck
Bleed
-
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Hollow
Decr.
Decr.
-
-
-
Luck
-
Increases LCK by 5 when hollow. Increases LCK scaling. Increases Critical by 5.
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