Version 1.4.1

released June 20th, 2020

New Additions

New Ring: Ring of the Unburdened
Designed to allow fast rolling/dashing in heavier armor combinations with relevant defense penalties that would accompany making a fast roll build.
- Replaces Morne's Ring (Uses the same ID and is acquired in the same place)
- Increases equipment load by 230%.
- Reduces physical absorption by 40%.
- Reduces elemental absorption by 20%.
- Reduces poise by 30%.
- Updated icon image for Clover Ring.


General Changes

Balance Changes

- Removed tracking from backsteps.

Trick Weapons

- Increased recovery to movement and blocking on all untransformed attacks.
- Increased tracking on kicks/forward R1s (except transformed Hunter’s Axe).
- Gave dashes similar frame data to vanilla fast rolls.
- Trick weapons can no longer be buffed.
- Removed hyperarmor from all untransformed jumping attacks.
- Removed counter frames and replaced with instability frames to all jumping attacks.
- Increased recovery to rolling, movement and block on all jumping attacks.
- Jump attacks no longer combo into R1s.
- Adjusted sound effects for dashes.
- Enabled dashes to be compatible with Carthus Milkring.
- Reverted the projectile throw animation (firebombs, lightning urns, etc) to the Dark Souls 3 animation.
- Removed all running attack to R1 true combos.
- Adjusted recovery to roll on all rolling attacks to match their Dark Souls 3 counterparts:
- 1h Dagger = 6 frames
- Fists = 8 frames
- 1h Curved Sword = 7 frames
- 1h Straight Sword = 9 frames
- 1h Axe = 12 frames
- 2h Halberd = 12 frames
- 2h Great Hammer = 17 frames
- 2h Ultra Greatsword = 18 frames

Stake Driver

- Increased hitboxes on all attacks.
- Increased active frames on transformed R2.
- Rolling transformed R2 now reverts to untransformed after use.
- Increased Strength and Dexterity scaling AR bonuses.
- Reduced hitstun on second R1s to dagger stun, preventing them from comboing into the third R1.
- Adjusted visuals, sound and damage registration on backstabs.
- Increased recovery to roll on untransformed second R2.
- Removed R2 being able to feint to R2.
- Removed ability of WA to feint into itself.

Saw Cleaver

- Increased tracking on transformed moveset.
- Added a feint to R1 from the transformed running R1.
- Increased motion values of transformed attacks.
- Extended hitbox to the hilt on transformed R2.
- Removed untransformed R2 being able to feint to R2.
⠀⠀
Kirkhammer

- Increased tracking on transformed R1s and L1s.
- Increased Strength scaling AR bonuses.
- Added a feint to R1 to the transformed running R1.
- Enabled TL1 to true combo into the followup transformed L1.
- Transformed moveset is no longer parriable.
- Reduced hitstun on the untransformed second and fourth R1 to dagger stun, preventing it from comboing into the followup R1.
- Increased recovery to R2 on untransformed R1, preventing R1 to Jump Attack from being a true combo.
- Reduced number of hyperarmor frames on transformation attacks.
- Removed damage reduction from transformation attacks.
- Reduced the delay before rocks begin to fall after using transformed WA.
- Increased recovery to roll on untransformed second R2.
- Removed untransformed R2 being able to feint to R2.
- Made block frames on transformed kick start at frame 11.
⠀⠀
Whirligig Saw

- Increased hyperarmor startup on transformed Stance WA to 16 frames.
- Slightly improved tracking on transformed Stance WA.
- Reduced motion value on transformed jumping attack.
- Removed Dexterity scaling AR bonus and replaced with increased Strength scaling AR bonus.
- Increased tracking on transformed running R2.
- Reduced poise health on transformed moveset to Glaive poise.
- Increased tracking on transformed R1s to be on par with Glaive tracking.
- Increased hitstun on untransformed WA, enabling it to be a true combo into WA R2.
- Reduced hitstun on untransformed second R1 to dagger stun, preventing them from comboing into the third R1.
- Increased motion value on untransformed R1s.
- Removed untransformed R2 being able to feint to R2.

Ludwig’s Holy Blade

- Reduced hitstun on the untransformed second and fourth R1 to dagger stun, preventing it from comboing into the followup R1.
- Increased recovery to R2 on untransformed R1, preventing R1 to Jump Attack from being a true combo.
- Removed untransformed R2 being able to feint to R2.
- Removed damage reduction from transformation attacks.
- Reduced number of hyperarmor frames on transformation attacks.
- Increased tracking on transformed running R1 to be on par with Greatsword tracking.
- Increased number of active frames on transformed first R2 by 4 frames.
- Increased tracking on transformed second R2.
- Decreased recovery on transformed R1s and L1s into attacks.
- Increased recovery to roll on untransformed second R2.
- WA now adds an extra 40 fire AR on top of its current effect of converting all AR into fire.
- Transformed WA can now feint to R2 and L1.
- Added a dagger stun shockwave to the transformed WA.
- Tweaked sound effects on transformed WA.
- Transformed R2s and L1s are no longer parriable.
- Made block frames on transformed kick start at frame 11.

Blade of Mercy

- Increased hitstun on transformed first R1 to straight sword stun, enabling it to true combo the first R1 into the second.
- Increased hitboxes on R1 and L1 attacks.
- Reduced hitstun on transformed rolling R1 to dagger stun.
- Increased Dexterity and Intelligence scaling AR bonuses.
- Changed transformed rolling L1 to Gotthard Twinswords rolling L1.
- Changed transformed rolling R1 to Drang Twinspears rolling L1.
- Removed untransformed R2 being able to feint to R2.
- Reduced hitstun on untransformed first R1 to dagger stun.
⠀⠀
Hunter’s Axe

- Increased Strength scaling AR bonuses.
- Increased tracking on transformed R1s and L1s to be on par with Glaive tracking.
- Added a feint to R1 on transformed WA.
- Added a stamina cost to untransformed WA.
- Increased motion value on first hit of transformed WA.
- Adjusted visuals, sound and damage registration on backstabs.
- Improved tracking on transformed rolling R1.
- Removed untransformed R2 being able to feint to R2.

Rakuyo

- Removed hyperarmor from transformed WA.
- Increased recovery of R1s and L1s to WA on transformed moveset.
- Reduced hitstun on consecutive R1s to prevent them comboing.
- Increased motion value on untransformed R2.
- Reduced hitbox on untransformed R2.
- Removed R2 being able to feint to R2.
- Slowed down recovery of transformed L1s to consecutive L1s by 4 frames.
⠀⠀


Bug Fixes

- Fixed item descriptions on Bloodborne weapons being cut off.
- Fixed dash/fast roll being able to escape hitstun.
- Fixed Stake Driver not having a riposte animation.
- Fixed Bloodborne kicks not doing stamina damage.
- Fixed transformed 1h Bloodborne weapons untricking during riposte animations.
- Fixed issues with Bloodborne weapons not disappearing during certain gestures.
- Fixed numerous visual issues that occurred when performing certain actions with a transformed weapon.
- Fixed bug with untransformed Hunter’s Axe having the Glaive forward R2 instead of its intended jumping attack.
- Fixed bug with Handmaid's Dagger and Dagger having straight sword stun in the left hand.

Next Version: 1.4.2
Previous Version: 1.4.0

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