Version 1.4.3.1

released August 14th, 2020


General Changes

Summary
Drastic adjustments to firearms.
Several bug fixes.

Armour
Black Dragon set now shares the stats of the Dragonscale set.
Added Chinese translation to item descriptions.
Added missing descriptions to the Doll and Graveguard sets.
Added Monk Straw Hat to Shrine Handmaiden shop.

Locations
Updated Firelink Shrine lighting.


Bloodborne Changes

Fist of Gratia
Increased hitstun in PvE.

Firearms - General
Firearms can no longer perform headshots.
All firearms now deal standard damage (excluding cannons, which deal strike).
Firearms (excluding Heavy Firearms and Sprayers) now perform similar poise damage to crossbow bolts.
Increased move and offhand recovery for all firearms (excluding Heavy Firearms and Sprayers) by 10 frames.
Increased recovery of firearm shots into consecutive shots by 10 frames.
Firearms now display how much FP they consume.

Heavy Firearms
Gatling Gun can now be fired while walking.
Changed Gatling to consume 2 FP every time the shot fire is heard.

Pistols
Slowed down neutral and rolling L1 to 0.77x.
Reduced knockback on Repeating Pistol to 0.3.

Rifles
Slowed down neutral and rolling L1 of Blunderbuss and Ludwig’s rifle to 0.56x.
Slowed down neutral and rolling L1 of Piercing Rifle to 0.77x.
Reduced knockback on Blunderbuss and Ludwig’s Rifle to 0.05.
Removed tracking from Blunderbuss and Ludwig’s Rifle.
Reduced hitstun of Piercing Rifle to dagger stun.
Added 25% shield pierce to Piercing Rifle.
Reduced knockback on Piercing Rifle to 0.6.
⠀⠀
Sprayers
Drastically reduced motion value of Rosmarinus at all ranges.
Slightly increased motion value of Flamesprayer at all ranges to make it comparable to Rosmarinus.
Removed faith requirement from Rosmarinus.
Changed Flamesprayer and Rosmarinus to consume 5 FP every time the bullet is fired, which is 4 times per animation equaling to the previous 20 FP cost.

Holy Moonlight Sword
Reduced FP cost of Moonlight Fury to 18.
Reduced stamina cost of untransformed second R2 to 50 stamina.
Increased recovery of transformed second R1 to R1 by 7 frames
Increased recovery to block to be the same as move cancel.
Transformed Neutral L1s now perform Neutral R1s.
Reduced backstab motion value to be the same as a regular greatsword.

Beast Cutter
Improved active frames and tracking for transformed R1s:
R1 (1): 19~29 active frames, tracks for 2 additional frames.
R1 (2): 17~27 active frames, tracks for 2 additional frames.
R1 (3): 20~31 active frames, tracks for 2 additional frames.
R1 (4): 19~29 active frames, tracks for 4 additional frames.

UT > T : 26~35 active frames, tracks for 4 additional frames
T > UT: Hyper armour now starts at frame 12. Recovery to R1 reduced by 5 frames. Improved tracking.

Kirkhammer
Decreased poise damage of Crushing Rain.
Increased hitstun in PvE of untransformed R1s.

Saw Cleaver
Increased hitstun in PvE of untransformed R1s.

Ludwig’s Holy Blade
Increased hitstun in PvE of untransformed R1s.
Removed knockdown from transformed charged R2s in PvE.


Bug Fixes

Fixed several masking issues with armours.
Fixed cannons being able to trigger Iron Flesh effect.
Fixed Holy Moonlight Sword dealing zero damage on riposte.
Fixed Church Cannon dealing zero damage to players.
Fixed Gatling Gun being unable to go into hitstun.
Fixed issue with guns doing double damage due to spawning twice the intended shots, and by extension fixed Blunderbuss inflicting very high bleed.
Fixed a developer version of Hunter’s Axe being accessible by infusing the live version with a Shriving Stone.
Fixed Dragon Bone Smasher Running R1 going into a Warcry R2.
Fixed an issue with Saw Cleaver Rolling R2 animation.
Fixed Harald Curved Greatsword being able to just frame from buffered inputs.

Next Version: 1.4.4
Previous Version: 1.4.3

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