Version 1.4.4

released September 9th, 2020


Summary

  • Offensive Miracles rework.
  • New armour pieces.
  • Axe “power stance”.
  • New moves added for Holy Moonlight Sword.
  • Numerous balance changes and more…

General Changes

Armour

  • Added Choir Set.
  • Added Elite Lothric Knight Armour.
  • Added Elite Lothric Knight Helmet (Open faced Lothric Knight Helmet).
  • Added Pontiff Sulyvahn's set.
  • Added Tower Knight set.
  • Added King Vendrick's set.
  • Added Mask of the Child.
  • Replaced Syan Knight set with Fume Knight Raime’s set.
  • (Kept Syan Knight Helm, it’s now a standalone head piece).
  • Replaced Lord’s Blade set with Armor of the Vassal (Mortal Shell Harros set).
  • Added Valkyrie Helm (Elden Ring).
  • Added Heide Knight Iron Mask.
  • Added cloth physics to the Heide Knight set.
  • Added cloth physics to the Forlorn set.
  • Added cloth physics to Alonne’s Helm.
  • Replaced Hunter Top Hat with standard Bloodborne Hunter Hat.

Burial Gifts

  • Changed various burial gifts to be more useful and provide alternate PvE progression.
  • Farron Coal
  • Sages Coal
  • Giants Coal
  • Profaned Coal
  • Ring of the Unburdened
  • Titanite Chunk (3x)
  • Large Soul of a Crestfallen Warrior
  • Red Sign Soapstone
  • Young White Branch
  • Rubbish

NPCs

  • Halflight, Spear of the Church, now wields a Greatbow instead of a Bow.
  • Silver Knight Ledo now wears Ledo's Set.
  • Sirris of the Sunless Realms now has 40 Dexterity.

Starting Classes

  • Added or replaced starting class equipment.
  • Knight now starts with Broadsword instead of Longsword and the Knight's Ring.
  • Mercenary now starts with Claw instead of Sellsword Twinblades, Caestus instead of Wooden Shield and the Hunter's Ring.
  • Warrior now start's with Brigand Axe instead of Round Shield and the Fist of Gratia and Knight's Ring.
  • Herald now starts with Red Hilted Halberd instead of Spear, Sunset Shield instead of Kite Shield, Replenishment instead of Heal Aid attuned and the Hunter's Ring.
  • Thief now starts with Broken Straight Sword instead of Bandit's Knife and the Evelyn and the Lucky Clover Ring.
  • Assassin now starts with Blade of Mercy instead of Estoc, Forlorn Set instead of Assassin Set and the Hunter's Ring.
  • Sorcerer now starts with Cleric's Candlestick instead of Mailbreaker, Scholar's Ring instead of Young Dragon Ring and has Spook, Cast Light, Soul Arrow and Soul Greatsword attuned.
  • Pyromancer now starts with a Fire Handaxe, Cornyx's Set instead of Pyromancer Set and Sage Ring +0 instead of Great Swamp Ring.
  • Cleric now starts with a Lightning Mace, Priest's Chime instead of Cleric's Sacred Chime, Choir Set instead of Cleric Set, a Priestess Ring and has Way of White Corona and Lightning Spear attuned.
  • All other aspects of starting equipment are the same as before.

PvE

  • Increased bosses stamina regeneration rate to compensate for the increased stamina regeneration penalty of frostbite.
  • Increased the damage of NG PVE from 1.0 > 1.2
  • Increased subsquent NG+-NG+7 PVE hp and damage substantially.

Axes

  • Increased Strength scaling for Butcher Knife.
  • Increased base damage and slightly increased Strength and Dexterity scaling for Eleonora.
  • Sped up 2H Winged Knight Twinaxes neutral R1 to be as fast as the regular Axe R1.
  • Removed feints from second Warcry R2.
  • Delayed Warcry R2 feint window by 4 frames.
  • Added a pseudo “power stance”. Equipping an axe in the left and right hand will grant new L1 attacks. Does not apply to Hand Axe and Thrall Axe.

Backsteps

  • <30% and <70% backsteps now only have iframes when executed while locked on.
  • Increased recovery of all backsteps into block by 1 frame to be on par with roll cancel.
  • Restored “ravioli step”.

⠀⠀
Consumables

  • Increase Kukri motion value to 95.
  • Increased poison build up of Poison Throwing Knives.
  • Increased area of effect explosion for Firebombs and Black Firebombs (projectile variant).

Claws

  • Increased 2H neutral L1 recovery to roll and movement by 5 frames.
  • Reduced hitstun on Crow Talons running L1.
  • Removed feints from Raptor Flurry barring roll cancel.

Curved Greatswords

  • Decreased Exile Greatsword weight to 14.0.
  • Decreased Exile Greatsword Dexterity requirement to 14.
  • Decreased Murakumo Strength requirement to 16.

Curved Swords

  • Removed feints from Prying Wedge WA R2.
  • Added frost particle effects to the Pontiff Knight Curved Sword.

Fists

  • Dark Hand now has Lifedrain in the offhand.
  • Sped up Lifedrain speed by 1.5x with adjusted frame data to compensate.
  • Focus Blast is now unparriable.
  • Slowed hyper armour startup of Focus Blast to 12 frames.
  • Reduced poise health of Focus Blast to Glaive poise health.
  • Increased recovery of Focus Blast into attacks by 8 frames.

Gestures

  • Adjusted sound effects for Beg for Life.
  • Changed Silent Ally icon to Deep Respect icon.

Greataxes

  • Increased Faith scaling for Earth Seeker.
  • Increased hyper armour startup of 1H forward R2 to 12 frames.
  • Changed counter frames of 1H forward R2 to between frames 22 and 40.
  • Increased hyper armour startup of 2H forward R2 to 13 frames.
  • Changed counter frames of 2H forward R2 to between frames 21 and 40.

Greathammers

  • Decreased weight of Morne’s Greathammer to 18.0.
  • Decreased weight of Dragon Tooth to 18.0.
  • Smough’s Great Hammer R1 no longer true combos into full Executioner’s Charge.
  • Reduced hyper armour startup of Pickaxe 2H neutral R1 to 12 frames.
  • Increased recovery of 1H running R1 into attacks by 4 frames.

Greatswords

  • Sped up Storm Ruler Stance R2 by 20%.

Halberds

  • Changed Glaive 2H second and third R1 to new moves.
  • Changed 1H third R1 to a new move.
  • Decreased Strength requirement of Halberd to 13.
  • Increased Dexterity requirement of Halberd to 13.
  • Decreased weight of Halberd to 6.0.
  • Changed counter frames of Red Hilted Halberd Stance R1 to between frames 10 to 25.
  • Red Hilted Halberd Stance R1 stops tracking targets 2 frames earlier.
  • Increased recovery into all actions for Red Hilted Halberd Stance R1.
  • Removed feints from second Warcry R2.
  • Adjusted visual effects on running R1.

Just Frame

  • Adjusted visual and sound effects on successful Just Frame.

Pikes

  • Reduced recovery into roll, block and movement by 15 frames for Lothric Warbanner WA.

Pyromancy

  • Reduced Strength requirement of Pyromancer’s Parting Flame to 12.
  • Removed roll cancel on startup for all fireball variations and Sacred Flame to prevent roll cancelling a feint.

Reapers

  • Added frost particle effects to the Pontiff Knight Great Scythe.

Rings

  • Increased item discovery bonus for Covetous Gold Serpent Ring by 50 for all iterations.

Sorcery

  • Reduced hitstun of the staff hitbox on Farron Flashsword that occurs when casting with longer staves to straight sword stun.
  • Removed roll cancel on startup for Soul Greatsword, Soul Stream, Old Moonlight and Dark Edge to prevent roll cancelling a feint.

Spears

  • Added new lightning visual effects to Dragonslayer Spear fully charged R2s.
  • Added hyper armour to 2H Dragonslayer Spear fully charged R2.
  • 2H Dragonslayer Spear second fully charged R2 will now launch targets.
  • lower motion value of Dragonslayers Spear fully charged R2 for balancing dmg
  • 1H .Dragonslayer Spear fully charged R2 now shoot lighting spear like ds1/2
  • Returned “fall over” variant of Charge to Four Pronged Plow, but with significantly improved recovery and poise startup in line with other Charges.
  • Added innate bleed to Arstor’s Spear.
  • Increased base damage of Arstor’s Spear.

Ultra Greatswords

  • Increased tracking on Farron Greatsword second 2H R1.
  • Increased recovery to defensive actions for Earth Splitter by 5 frames.
  • Added fire particle effects to Lorian’s Greatsword.

Whips

  • Returned Awakening weapon art to Rose of Ariandel.

Miracle Changes

Miracles - Lightning Spears and variations

  • Sped up the incantation speed of Lightning Spear variants by 5 frames.
  • Increased travel velocity of Lightning Spear.
  • Slightly increased travel velocity of Great Lightning Spear.
  • Changed spread time of Lightning Spear and Sunlight Spear to 170 milliseconds. (Spread time determines when hitboxes show up or are extended, refers to the close range hitbox).
  • Changed spread time of Great Lightning Spear to 8.5 milliseconds.
  • Reduced FP cost of Lightning Spear to 17.
  • Reduced FP cost of Great Lightning Spear to 27.
  • Sunlight Spear now costs 2 attunement slots.
  • Reduced damage overall for all Lightning Spear variants to compensate for speed increase and other changes.
  • Lightning Spear variants apply a new passive effect on the proximity hitbox that lowers the opponent’s lightning absorption by 5% for 40 seconds.
  • Sunlight Spear applies a new passive effect on the projectile hitbox that lowers the opponent’s lightning absorption by 15% for 60 seconds.

Miracles - Healing and Buffs

  • Increased health recovery of healing miracles by 20%.
  • Increased duration of rally secondary effect of healing miracles up to 30 seconds for Heal Aid, Heal and Med Heal and up to 40 seconds for Great Heal and Soothing Sunlight.
  • Reduced stamina cost of Sacred Oath to 60.

Miracles - Other

  • Added hyper armour to Lightning Storm, Divine Pillars of Light, Lightning Stake, Lifehunt Scythe and Wrath of the Gods.
  • Removed feints from Lightning Storm.
  • Reduced immunity granted after being hit by one Divine Pillar of Light to 100 milliseconds.
  • Divine Pillars of Light now has 100% shield pierce.
  • Divine Pillars of Light now spawns 12 additional pillars in a circle around the caster.
  • Increase travel velocity of all pillars.
  • Increased hitbox size of all pillars.
  • Sped up Wrath of the Gods by 1 frame to make it as fast as Lightning Storm.
  • Wrath of the Gods now only uses one attunement slot.
  • Increased active frames of Wrath of the Gods to 400 milliseconds.
  • Removed roll cancel on startup for Lightning Spear variations, Gnaw variations, Lightning Stake, Wrath of the Gods, Lifehunt Scythe and Way of White Corona to prevent roll cancelling a feint.

Miracles - Talismans

  • Hallowed Earth- New weapon art for Sunlight Talisman, Talisman, Saint’s Talisman, White Hair Talisman and Sunless Talisman.
  • Hallowed Earth: Create a small area of effect. When stood within the area, benefit from the following blessings:
  • Increased poise by 18%
  • Miracles cost 20% less FP to cast.
  • Increased Miracle spell boost by 5%.
  • Increased stamina regeneration by 10/s.
  • Added passive FP regeneration at a rate of 0.5/s.
  • Each area of Hallowed Earth lasts 2 minutes from being cast. Opponents who stand within the area lose 10 HP per second.
  • Renamed Unfaltering Prayer to Holy Gale to better match it’s effect.
  • Poise health of the aforementioned miracles now varies based on which Talisman is used to cast it.
  • Sunlight = Great Hammer
  • Talisman and Canvas = Curved Greatsword
  • Sunless = Greatsword
  • Saint = Hammer

Bloodborne Changes

Beast Cutter

  • Moves where the chain whip is extended are no longer parriable.
  • Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
  • Replaced counter frames with instability frames for untransformed jumping attack.
  • Changed visual effects applied on hit.
  • Improved hitboxes on all R1s.
  • Reduced pushback on untransformed R1s.
  • Added hyper armour to backstep R1s and R2s.
  • Added hyper armour to running R2s.

Blade of Mercy

  • Increased hitboxes for all moves.
  • Standardised recovery of all L1s into R1s and vice versa.
  • Reduced knockback on all moves by 50%.
  • First and fourth R1s have negative knockback (pull the opponent closer).
  • Increased Intelligence scaling.
  • Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
  • Improved tracking of all transformed R1s and L1s.

Firearms

  • Adjusted Hunter Pistol to fire at the same speed as the Evelyn.
  • Adjusted Blunderbuss to fire at the same speed as Ludwig’s Rifle.
  • Piercing Rifle spawns the bullet at frame 10, up from frame 9.
  • Changed rolling attack bullet.
  • Increased hitstun in PvE.
  • Adjusted all Guns bullet VFX.

Fist of Gratia

  • Increased motion value of running L1 to 140.
  • Increased motion value of rolling L1 to 126.
  • Reduced stamina cost of running and rolling L1 to 25 stamina.

Heavy Firearms

  • Adjusted Gatling Gun bullet VFX,and added steam when finish shoot.
  • Reduced Gatling Gun tracking.
  • fourth Gatling Gun shots have no hitstun.
  • Delayed bullet spawn of Cannon and Church Cannon by 2 frames.
  • Speed up the initial stagger hitbox of Cannon and Church Cannon by 1 frame.
  • Increased the gap between the initial stagger hitbox of Cannon and Church Cannon and the bullet to 15 frames.
  • Added a second initial stagger hitbox for Cannon and Church Cannon to prevent combos.
  • Reduced stamina consumption of Cannon and Church Cannon to 100 stamina.
  • Reduced recovery to roll of Cannon by 12 frames to be on par with Church Cannon.

⠀⠀
Hunter’s Axe

  • Replaced transformed running L1 with Dark Souls 3 Halberd 2H running R1.
  • Removed the ability for transformed running R1 to be feinted into a neutral R1.
  • Sped up untransformed neutral R1 to 1.08x speed.
  • Increased recoveries into all actions slightly in line with the speed change.
  • Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
  • Sped up untransformed backstep R1 by 1 frame and increased active frames by 1 frame.
  • Increased hitbox size of transformed fourth R1.
  • Reduced knockback for transformed first and third R1.
  • Slowed hyper armour startup of transformed WA to 14 frames.
  • Increased recovery to roll, move and block of transformed WA by 3 frames.
  • Decreased recovery to R1 for untransformed backstep R1 by 1 frame.
  • Increased recovery to R2 for untransformed backstep R1 by 1 frame.
  • Increased hitstun of untransformed backstep R1 to straight sword stun.
  • Reduced pushback of untransformed jump attack.

Kirkhammer

  • Significantly improved recovery into all actions of transformed second R2 to be the same as first R2.
  • Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
  • Slightly increased recovery of transformed rolling R1 and L1 into Crushing Rain.
  • Add poise on transformed running/rolling r1 same value as Dark Souls 3Great hammer run r1
  • Added hyper armour to transformation followup attacks.

Ludwig’s Holy Blade

  • Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
  • Add poise on running/rolling r1 same as Dark Souls 3 Ultra Greatsword run r1
  • Replaced transformed running L1 with Dark Souls 3 Ultra Greatsword running R1.
  • Added hyper armour to transformation followup attacks.

Rakuyo

  • Changed both running R1s and transformed running L1 to different running attacks from Bloodborne.

Saw Cleaver

  • Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.

Stake Driver

  • Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
  • Improved hitboxes for all attacks.
  • Reduced pushback for all R1s.
  • Added Glaive poise health to both transformation attacks.
  • Added Glaive poise health to transformed neutral R2.

Whirligig Saw

  • Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
  • Reduced pushback on untransformed R1s.
  • Decreased recovery of Spin Bash first part into extension by 2 frames.
  • Improved Spin Bash active frames.
  • Decreased recovery of Spin Bash into R1 by 6 frames.
  • Improved window to buffer a weapon art during untransformed running R1 by 10 frames.
  • Reduced pushback of untransformed running R1.
  • Untransformed WA R2 now knocks down targets.
  • Improved hyper armour frames of untransformed WA R2 to be on par with regular Spin Sweep.

Bug Fixes

  • Fixed buffered Just Frames for Bare Fists, Harald Curved Greatsword, Follower Javelin, Follower Shield, Ethereal Oak Shield and Dragonhead Greatshield.
  • Fixed visual bug with Saint’s Dress.
  • Fixed offhand recovery bug with transformed Beast Cutter.
  • Fixed visual bugs with transformed Beast Cutter.
  • Fixed an issue where lightning damage played the wrong sound.
  • Fixed an issue where throwing knives played the wrong sound.
  • Fixed bug that allowed guns to build up status effects by buffing the mainhand weapon with a resin.
  • Fixed Broadsword Stance R2 performing the Red Hilted Halberd Stance R2.
  • Fixed bug that caused Heavy Firearms to deal no damage to certain enemies in PvE.
  • Fixed Fist of Gratia triggering in the offhand when performing a two handed backstep L1.
  • Removed an SpEffect from Blade of Mercy that made them confer three attunement slots.
  • Fixed Salvation Axes gaining less Strength scaling when Sharp infused at +10 compared to +9.
  • Fixed model masks on Binded Set, Bone Ash Set, Doll Set, Gloom set, Demon of Hatred Head, etc.
  • Fixed various issues Lapp’s Helm had with new armours.
  • Fixed issue with Crescent Axe going into t-pose.
  • Fixed Winged Knight Halberd making bugged sounds.
  • Fixed a spelling error in the Silver Knight Straight Sword description.
  • Fixed a spelling error in the Silver Knight Spear description.
  • Fixed Torch having no kick.
  • Fixed bug that prevented certain firearms from not consuming FP under certain conditions.
  • Fixed visual bugs with Burial Knight Gauntlets.
  • Fixed texture issue with Ludwig’s Rifle.
  • Fixed visual bug that caused the fire damage visual effect to trigger on magic damage hits.
  • Fixed sound effect bug with Beast Cutter weapon art.

Previous Version: 1.4.3.1

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