Version 1.4.5

released September 27th, 2020


Summary:
Universal feint changes
Arcane infusion adjustment
New "Dragon" starting class
Changes to item and enemy placement in Firelink Shrine, High Wall of Lothric, Lothric Castle and Irithyll of the Boreal Valley.
Various buffs
Reiterpalasch
New armour sets

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New content
Reiterpalasch
Consumed King’s Knight set
Elite Lothric Knight set
Previously named Elite Lothric Knight set has been renamed to Royal Knight set
Gertrude’s Knights set
Ascended Gertrude’s Knights Armor
Handmaid’s set
Aldrich Faithful set
Vanguard set
Corporeal Forlorn Hood
Crown of Illusions
Gravekeeper’s set
Archive Sage’s Hat
High Priestess’ set

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General Changes

Axes
Increased innate bleed of Brigand Axe to 41.
Removed hyper armour from Winged Knight Twinaxes 2H second R1.
Decreased recovery of 1H neutral R1 into offhand L1 by 4 frames.
Decreased recovery of powerstanced L1 into offensive actions by 4 frames.
Increased motion value of powerstanced first L1 right hand axe to 100 and decreased motion value of left hand axe to 50.
Increased motion value of powerstanced second L1 right hand axe to 100 and decreased motion value of left hand axe to 50.
Increased motion value of powerstanced third L1 right hand axe to 60 and decreased motion value of left hand axe to 30.

Backsteps
Reduced locked on backstep tracking, in order to prevent being able to ravioli by performing a locked on backstep and quickly unlock to ravioli with iframes.

Curved Swords
Increased AR of Shotel when Sharp infused.

Daggers
Increased base damage of Tailbone Shortsword.
Lowered requirements of Tailbone Shortsword to 8 Strength and 10 Dexterity.

Feints
Introduced a "feint limit", that prevents feinting more than once during an attack string. Applies to all feintable attacks, including weapon arts and spells.
Spells can only be feinted into other spells.

Fists
Increased tracking of Lifedrain.

Greataxes
Slowed hyper armour startup of Pickaxe 2H second R1 by 5 frames.

Greathammers
Added innate poison to Large Club.
Reduced Strength requirement of Morne’s Greathammer to 30.

Greatshields
Made hyper armour on offhand bashes end 8 frames earlier.
Adjusted Shield Strike hitboxes to be more sensical.
Increased forward momentum of first Shield Strike L2.

Greatswords
Reduced motion value of Moonlight Greatsword R2 projectiles to 80.
Significantly increased Storm Ruler AR at +5 reinforcement.
Increased Storm Ruler durability to 65.
Increased AR returns from Faith for Wolnir’s Holy Sword.
Converted a large part of Greatsword of Judgement’s Strength scaling to Dexterity scaling.
Lowered Strength requirement of Greatsword of Judgement to 14.
Increased AR of Twin Princes Greatsword.

Halberds
Added new 1H second R1.
1H running R1 > R1 now follows with 1H second R1.
1H forward R2 > R1 now follows with 1H third R1.
2H forward R2 > R1 now follows with 2H second R1.
Decreased recovery of 1H running R1 to R1 by 2 frames.
Decreased recovery of 1H forward R2 to R1 by 6 frames.
Decreased recovery of 2H forward R2 to R1 by 1 frame.
Removed second feint window from 2H neutral R2 (spin variant).
Reduced requirement of Halberd 12 Strength and 11 Dexterity.

Hammers
Warcry R2s can only be feinted into Kick and second R2 - can no longer be feinted into neutral R1 and forward R2.
Increased innate bleed of Morning Star to 36.

Infusions
Changed Arcane infusion to pure physical AR.

Items
Reduced base fire AR of Dragon Head Stone.
Increased Intelligence and Faith scaling of Dragon Head Stone.

Katanas
Reduced motion value of 2H forward R2 to be on par with 2H running R1.
Slowed hyper armour startup of Shinobi’s Rage R1 to 12 frames.
Hyper armour of Shinobi’s Rage R1 now ends 23 frames earlier.
Increased innate bleed of Chaos Blade to 46.

Miracles
Increased startup of Lightning Stake by 3 frames.
Sped up hyper armour startup of Lightning Stake - hyper armour starts 11 frames before active frames.
Adjusted feint window of Lightning Stake - feint window ends 9 frames before active frames.
Sped up hyper armour startup of Wrath of the Gods - hyper armour starts 10 frames before active frames.
Sped up hyper armour startup of Lightning Storm - hyper armour starts 9 frames before active frames.
Sped up hyper armour startup of Lifehunt Scythe - hyper armour starts 7 frames before active frames.
Adjusted feint window of Lifehunt Scythe - feint window ends 5 frames before active frames.
Slowed cast speed of Lightning Spears by 10 frames at base cast speed only.

Pikes
Increased Strength scaling of Pike.

Pyromancy
Reduced cost of Attunement slots for Carthus Beacon to 1.
Increased duration of Profuse Sweat to 120.

Reapers
1H forward R2 > R1 now follows with 1H third R1.
Removed bleed from Pontiff Knight Great Scythe.
Added innate frostbite to Pontiff Knight Great Scythe.
Increased recovery of Outrider Dash into roll, movement and block by 6 frames.
Slowed Friede’s Great Scythe 2H neutral R1 by 7.91667%.
Adjusted recoveries of Friede’s Great Scythe 2H neutral R1 to be on par with recoveries of a standard Reaper 2H neutral R1 except roll, movement and block, which are 1 frame slower.

Sorceries
Slowed cast speed of Farron Flashsword by 6 frames at base cast speed only.
Increased recovery to roll, movement and block for Soul Greatsword and Old Moonlight by 10 frames.

Shieldpokes
Increased base stamina cost of Spear, Pike and Halberd shieldpoke to 39 stamina.

Shields (Medium and Small)
Adjusted Shield Strike hitboxes to be more sensical.
Increased forward momentum of first Shield Strike L2.

Spears
Increased base damage of Tailbone Spear.
Lowered requirements of Tailbone Spear to 10 Strength and 12 Dexterity.
Reduced Dexterity scaling of Yorshka’s Spear.
Increased Strength scaling of Yorshka’s Spear.

Straight Swords
Increased bleed of Barbed Straight Sword to 38.

Thrusting Swords
Added power stance.
Increased hitstun of 1H third R1 to straight sword stun.
Increased active frames of 1H neutral R1 by 2 frames.
Increased recovery of offhand L1 into weapon arts by 5 frames.
Removed hyper armour from 2H forward R2.
Reduced motion value of 2H forward R2 to be on par with 2H running R1.

Ultra Greatswords
Abyss Greatsword is acquired by combining the Soul of Darkeater Midir and the Soul of the the Blood of the Wolf with Ludleth the Exiled at Firelink Shrine.
Reduced damage of Legion Stomp R2, but only on counter thrusts. Damage on normal hits is unaffected.

Weapon Arts
Attempting to use a weapon art without the required FP will trigger a “head scratch” animation akin to attempting to cast a spell without the required FP.

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Bloodborne Changes

Blade of Mercy
Increased critical damage.
Transformed neutral R1 now has dagger hitstun.
Increased recovery to roll for untransformed running R1 by 3 frames.
Decreased recovery to R1/R2 for untransformed running R1 by 6 frames.
Removed hyper armour from Deadly Retreat.

Heavy Firearms
Removed hitstun from Gatling Gun.

Holy Moonlight Sword
Now acquired by combining the Moonlight Greatsword and an Arcane Gem with Ludleth the Exiled at Firelink Shrine.

Hunter’s Axe
Increased critical damage.

Kirkhammer
Can now be buffed.

Ludwig’s Holy Blade
Can now be buffed.
Increased critical damage.
Increased hitboxes for all attacks.

Rakuyo
Can now be buffed.
Increased critical damage.
Reduced forward momentum of untransformed running R1.
Increased recovery of transformed neutral L1 to roll, movement and block by 4 frames.
Increased recovery of transformed second L1 to roll, movement and block by 6 frames.
Decreased recovery of transformed third L1 to roll, movement and block by 6 frames.
Reduced motion value of transformed L1s to 80.
Adjusted hitboxes of transformed L1s.

Saw Cleaver
Increased critical damage.
Increased hitboxes for all attacks.

Stake Driver
Increased critical damage.

Whirligig Saw
Increased critical damage.


PvE Changes

Bonfires
Allot Estus and Repair Equipment menu can be accessed from any bonfire.

Burial Gifts
Two new burial gifts: Feast of Dung Pies and Young Dragon Ring.

Cemetary of Ash
Added or moved the following:
Fire Keeper Blindfold
Saw Cleaver
Soul of a Nameless Soldier
Burial Knight Helm
Burial Knight Armor/Gauntlets/Leggings
Loincloth
Rusted Coin
Dragon Scale

Added or moved enemies.

High Wall of Lothric
Added or moved the following as pickups or drops:
Barrel Helm
Forlorn Set
Magic Twinswords “Makoto”
Royal Lothric Knight Helm
Hunter Axe
Rock (5)
Badgers Black Hat
Rusted Gold Coin
Iron Round Shield
Ancient Dragon Halberd
Ember
Priestess Ring
Crimson Knight Set
Shortsword
Colossus Sack
Emma’s Cowl and Garb

Added or moved enemies.

Irithyll of the Boreal Valley
Added or moved the following as pickups or drops:
Heide Knight Iron Mask
Heide Knight set
Doll set
Alonne set
Crown of the Dark Sun
Rock (7)
Pale Pine Bundle (2)
Giant set
Pontiff Sulyvahn set
Valkyrie Helm
Kings set
Dark Silver set
Proof of Concord Kept
Proof of Concord Well Kept
Human Dreg
Mask of the Mother
Mask of the Father
Penetrator set
Irithyll Deacon Robe
Irithyll Deacon Skirt
Pontiff Knight Great Scythe
Kirkhammer

Added or moved enemies.

Lothric Castle
Added or moved the following as pickups or drops:
Lothric Great Scythe
Ludwig’s Holy Blade
Sunlight Sherbet
Rock (10)
Elite Lothric Knight set
Brushwood Set
Vassal set
Dragonrider set
Tengu Mask
Royal Knight Armor
Sacred Gem

Added or moved enemies.

NPCs
Increased Fire Keeper status effect resistances:
345 Bleed
345 Frost
315 Poison
Replaced Half-Light’s Greatbow with Crow Quills.
Half-Light now wears a Loincloth.
Replaced Sirris’ Sunless Talisman with a chime.
Orbeck now sells Pale Pine Bundles.
Removed all items that were added into the worldspace from the Handmaid’s shop at the beginning of the game.
The Shrine Handmaiden will sell Human Pine Bundles after turning in the Mortician's Ashes.
Patches now sells all the guns at Firelink (except rosmarinus, flamesprayer, and fist of gratia)
The Shrine Handmaiden will sell Rocks after turning in the Hollow’s Ashes.
The Shrine Handmaiden will sell Pale Pine Bundles after turning in the Prison Chief’s Ashes.
Silver Knight Ledo will drop Ledo’s set upon death.

Starting Classes
New starting class - Dragon.
Herald: Removed Hunter's Ring, replaced Red Hilted Halberd with Halberd.
Mercenary: Replaced Claw with Sellsword Twinblades, replaced Caestus with Parrying Dagger. Removed Hunter Ring.
Thief: Removed Lucky Clover Ring, now wears Leather Gloves. Replaced Broken Straight Sword with Bandit's Knife. Now starts with 10 Rusted Coins, 7 Rusted Gold Coins, 3 Homeward Bones and 10 Prism Stones.
Assassin: now starts with 5 Cracked Red Eye Orbs.
Sorcerer: now starts with a Rapier. Now has Aural Decoy and Magic Weapon attuned instead of Cast Light and Spook. Removed Scholar’s Ring.
Updated descriptions.

Undead Settlement
Added the following:
Mask of Velka

Untended Graves
Added the following:
Dragon Scale

Upgrades
Added new upgrade material - Dragon Scales.

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Bug Fixes
Fixed an issue that allowed spawning unreleased weapons by infusing Beast Cutter with a Shriving Stone.
Fixed sometimes regenerating HP with certain Bloodborne weapons.
Fixed firearms accessing the running gunshot after a backstep. Backstep into gunshot will now access the neutral gunshot.
Removed R1 feint from Moonlight Greatsword second R2, leftover bug from a previous fix.
Fixed Prisoner’s Chain debuffing more absorption than intended.
Fixed Profaned Greatsword L2 applying curse build up.
Fixed Exile Greatsword having its previous Dexterity requirement when Lightning infused.

Previous Version: 1.4.4

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