Version 1 4 7

VERSION 1.4.7 - 28/11/2020


Summary
Post tournament balance changes
Burial Blade
Deep Chime
Acid Surge rework
Undead Settlement lighting overhaul


New Additions
Burial Blade - Trick Weapon
Deep Chime - Miracle/Sorcery/Pyromancy hybrid catalyst


General Changes

Axes
Reduced tracking of power stance third L1.
Hyper armour of power stance third L1 ends earlier.

Backsteps
Adjusted turning properties of backsteps, preventing iframe reverse backsteps via backstepping and quickly unlocking.

Bows
All arrows have dagger stun.
Reduced carrying capacity of Large Arrows to 20.
Reduced travel velocity of Large Arrows.
Added effect to all arrows that makes them inflict less counter damage.
Holding a drawn arrow is now an instability state.

Curved Greatswords
Increased recovery of Wolf Leap L2 to R1 and offhand L1.

Daggers
Increased recovery of 2H R1 into movement and block by 2 frames.
Increased recovery of 2H R1 into weapon switch by 1 frame.
Removed the ability to extension skip Ciaran’s Fury.
Removed reset stun from the second hit of Ciaran’s Fury.

Gestures
Recoloured gesture icons of Bloodborne gestures to be a similar grey to the Dark Souls 3 gesture icons.

Great Hammers
Slowed hyper armour startup of 1H R1 to 11 frames.
Decreased active frames of 1H R1 by 2 frames. (Vanilla active frames)
Sped up startup of 1H R1 by 2 frames.
Slowed hyper armour startup of 2H R1 to 11 frames.
Slowed hyper armour startup of 2H forward R2 to 13 frames.
Slowed hyper armour startup of Ledo’s Great Hammer buffed 2H forward R2 to 16 frames.
Reduced active frames for Champion’s Lunge attack and shockwave.
Removed stagger hitbox from Champion’s Lunge extension.
Returned delay input window of Spin Bash L2 into R2 extension to its vanilla value.
Returned (increased) recovery of Spin Bash into offhand attacks to its vanilla value.
Increased recovery of Spin Bash R2 extension into defensive actions by 8 frames.
Increased recovery of Spin Bash R2 extension into offensive actions by 14 frames.
Increased stamina cost of Spin Bash L2 to the same as the 2H R1 of the weapon.
Increased FP cost of Spin Bash L2 to 14.
Final hit of Spin Bash R2 knocks down targets.

Greatshields
Slowed down offhand third Greatshield strike by 20%.
Reduced recoveries of offhand third Greatshield strike by 2 frames.
Reduced motion value of first offhand Greatshield strike to 177.
Reduced motion value of second offhand Greatshield strike to 187.

Greatswords
Increased recovery of running R1s to movement by 7 frames.
Increased recovery of running R1s to weapon switch by 9 frames.

Halberds
Custom 2H R1 chain for Thrusting Halberds.
Moved Immolation Tinder shockwave hitbox on 2H R1 to spawn near the centre of the blade.
Returned delay input window of Chain Spin L2 into R2 extension to its vanilla value.
Returned (increased) recovery of Chain Spin into offhand attacks to its vanilla value.
Added visual wind effect to Chain Spin.
Chain Spin now pulls the target towards the user.
Reduced motion value of Chain Spin to 50 and 57 for the two final hits.
Increased stamina cost of Chain Spin L2 to the same as 2H R1.
Increased recovery of Chain Spin R2 into defensive actions by 3 frames.
Returned delay input window of Spin Sweep L2 into R2 extension to its vanilla value.
Returned (increased) recovery of Spin Sweep into offhand attacks to its vanilla value.
Increased recovery of Spin Sweep R2 extension into defensive actions by 8 frames.
Increased recovery of Spin Sweep R2 extension into offensive actions by 14 frames.
Increased stamina cost of Spin Sweep L2 to the same as the 2H R1 of the weapon.
Increased FP cost of Spin Sweep L2 to 14.
Final hit of Spin Sweep R2 knocks down targets.

Infusions
Increased physical scaling returns for Arcane weapons.
Increased AR on Arcane infusion for the following: Lothric Knight Greatsword, Flamberge, Murakumo and Great Corvian Scythe.

Katanas
Added Just Frames to Bewitched Alonne Sword.

Pyromancy
Reworked Acid Surge. Spit corrosive projectiles leaving pools that damage the target and reduce their physical and fire absorptions by 4%.

Reapers
Added 20% shield pierce to Kick.
Added feint limit to Neck Swipe.
Added feint limit to Pontiff Knight Great Scythe R2s.

Shieldpokes
Slowed Spears and Pikes shieldpoke to 13 frames (vanilla).
Spear and Pike shieldpokes all cost 27 stamina and have a motion value of 100.
Block frames for Spear and Pike shieldpokes now start at frame 9.
Slowed Thrust Halberd shieldpoke to 15 frames.
Thrust Halberd shieldpokes all cost 30 stamina and have a motion value of 100.
Block frames for Thrust Halberd shieldpoke start at frame 8.

Spears
Returned frame data of Hurl Spear to vanilla - reduced tracking and increased recovery. Retained feints and 12F hyper armour startup.
Reduced hitbox of Hurl Spear projectile by 75%.
Added feint limit to Hurl Spear.
Greatly reduced motion values of Thunder Sweep.

Straight Swords
Increased recovery of 1H R1 into R2 by 2 frames.
Increased recovery of 2H R1 into R2 by 2 frames (For fast straight sword moveset only).
Changed 2H fast Straight Sword running R1 to the regular 2H Straight Sword running R1.
Increased recovery of third 2H R1 into L1 by 8 frames.

Ultra Greatswords
Increased recovery of running R1 into attacks by 4 frames.
Hyper armour of running R1 ends 7 frames earlier.
Removed the ability to extension skip Stomp into the second R1.
Removed the ability to extension skip Earth Splitter into the second R1.
Increased recovery of Earth Splitter into all actions by 4 frames.
Increased Dragon Bone Smasher running R1 recoveries to be in line with Ultra Greatsword running R1 recoveries:
Increased recovery to attacks by 7 frames.
Increased recovery to Weapon Art by 20 frames.
Increased recovery to roll by 13 frames.
Increased recovery to block by 8 frames.


Bloodborne Changes

Beast Cutter
Untransformed charged R2 now causes knockdown.

Dashes
Standardised frame data to be identical to Dark Souls 3 vanilla fast roll. This results in:
Removed instability frames.
Slightly increased iframes.
Slightly increased recoveries into consecutive dashes, movement and attacks.

Fist of Gratia
Increased active frames by 4.

Firearms
Reworked startup animation to be more realistic.
Slightly reduced travel velocity and hit radius of bullets.
Improved tracking and recoveries of Blunderbuss/Ludwig’s Rifle in all areas.

Heavy Firearms
Reduced active frames of Cannon and Church Cannon to be on par with an Exploding Bolt.
Decreased recovery of Gatling Gun after stopping firing into all actions by 12 frames.

Holy Moonlight Sword
Moon wave projectiles now cost FP.
Performing an L1 after a transformed running L1 now performs the third L1.
Increased blend of third L1.
Increased recovery of transformed Jump Attack into defensive actions by 6 frames.
Dexterity and Intelligence scaling converted into Strength and Faith scaling respectively.
14 Intelligence requirement converted into 14 Faith requirement.

Hunter’s Axe
Increased startup of transformed R2 by 5 frames.
Increased recovery of transformed R2 by 3 frames.
Slowed startup of transformed Kick by 1 frame.
Reduced instability frames of transformed Kick.
Created a unique effect for transformed Kick that allows it to recover faster into forward R2 than neutral R2. Transformed Kick will only combo into forward R2.
Reduced hitboxes of transformed Kick.
Reduced motion value of transformed Jump Attack to be on par with transformed neutral R2.

Kirkhammer
Standardised recoveries of untransformed moveset to be identical to Dark Souls 3 Straight Sword 1H moveset.
Standardised recoveries of transformed moveset to be identical to Dark Souls 3 Great Hammer 2H moveset.
Sped hyper armour startup of transformed jumping attack to 16 frames.
Hyper armour of transformed jumping attack now lasts an additional 5 frames.
Increased recovery of transformed jumping attack into all actions by 5 frames.
Increased motion value of transformed charged R2 to 230.

Ludwig’s Holy Blade
Standardised recoveries of untransformed moveset to be identical to Dark Souls 3 straight sword 1H moveset.
Standardised recoveries of transformed moveset to be identical to Dark Souls 3 Ultra Greatsword 2H moveset.

Rakuyo
Replaced Backstep R2 and second Neutral R2 with a new thrusting animation.

Reiterpalasch
Reduced critical damage to be on par with Estoc.
Bullet attacks now cost FP.

Stake Driver
Increased motion value of transformed charged R2 by 100.

Whirligig Saw
Increased blend of Shredding Stance R1/R2.
Reduced cancel window of Shredding Stance startup into R1/R2.
Delayed hyper armour startup of Shredding Stance to only start during active frames.
Delayed cancel of Shredding Stance startup into Shredding Stance hold by 3 frames.
Reduced cancel window of Shredding Stance hold into R1/R2.
Added an extra hitbox at the end of the Shredding Stance hold animation.
Increased recovery into movement, roll and block of Shredding Stance R1/R2 by 5 frames.
Shredding Stance R1 active frames startup 1 frame later.
Increased active frames of Shredding Stance R1 by 1 frame.
Slightly increased tracking of Shredding Stance R1.


PvE Changes

Abyss Watchers
Increased recovery of dashing attacks.
Hyper armour on armoured attacks ends earlier.

Crystal Sage
Added new moves.

Dragonslayer Armour
Weapons no longer bounce off the shield.
Reduced tracking of Axe moves.

Dreg Heap
Added a Black Knight.

Enemies
Replaced “teleporting” dogs with non-teleporting variant of dogs.

High Wall of Lothric
Depth of field and lighting adjustments.

Farron Keep
Relocated Old Wolf of Farron bonfire to the upper area of the fortress.
Renamed Old Wolf of Farron bonfire to “The Bridge”.
Minor lighting adjustments to make player and environment lighting to be more cohesive.
Moved item placement of Sellsword Twinblades, Mercenary set and Grass Crest Shield.
Added additional dogs.
Replaced “teleporting” dogs with normal, non-teleporting dogs.

Soul of Cinder
Reduced tracking of some moves to allow for strafing.
Reduced the number of hitboxes on certain attacks that resulted in overtuned damage.
Replaced healing moves with lightning attacks.
Reduced size and active frames of lava produced by fire attacks.

Sister Friede
Added new combos during phase 1.
Added brief iframes to her dashes during phase 2.

Undead Settlement
Lighting and visual overhaul - a darker theme to match the version shown in concept art and early Dark Souls 3 trailers.

Vordt of the Boreal Valley
Replaced frost-breath attacks with new moves.

Yhorm the Giant
Reduced max HP.
Increased resistance of weak spots.
Added varied combo strings.
Added burning VFX to his Great Machete during the fight.


Bug Fixes
Fixed a bug that visually untransformed Trick Weapons when picking up items.
Fixed a bug that allowed unreleased infusions for Trick Weapons to appear through Andre.
Trick Weapons now reset when soft swapping right hand weapons.
Fixed offhand soft swapping glitches by increasing the recovery of the offhand switch animation into swapping and attacking by 4 frames.
Fixed offhand Ultra Greatsword changing your main hand weapon R1 followup after a running R1.
Astora Greatsword Charge now uses the Weapon Art recovery window for all attacks rather than the Offhand recovery window.
Fixed a visual glitch with Beast Cutter transformation when going from transformed state to untransformed state.
Fixed being able to perform Weapon Art swaps through soft swapping by returning the Offhand Two Handing animation to its vanilla frame data.
Fixed moveset soft-swaps by returning soft-swap animation to vanilla frame data.
Fixed Aldrich, Devourer of Gods name during boss fight being displayed as “Dragonslayer Ornstein”.
Fixed model mask issue with Frigid Mask.
Fixed an error in the Butcher Knife item description.
Removed Sorcerer’s Staff from Cleric class and replaced with Blessed Kite Shield.
Soul of Cinder’s poison mist no longer applies poison even after dissipating.
Removed the textureless chair at the High Wall of Lothric bonfire area.
Blooming Purple Moss cures poison once again.
Reiterpalasch is now correctly labelled as a Trick Weapon.
Added feint limit to Salvation Axes.
Added feint limit to Whirligig Saw.

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