Version 1.4.9

VERSION 1.4.9 - Coming Soon


Summary
New R2 follow-ups after attacks.
Backstep R2s for all weapon classes.
Six new weapons
The Knight of Vows - New Boss Fight
Optional challenge mode effects in PvE
Guardian starting class


New Additions
Andre’s Technique (Fist weapon)
Chikage (Trick weapon)
Tonitrus (Trick weapon)
Hammer of the Great Tree (Club weapon)
Moonlight Butterfly Horn (Spear weapon)
Hunter Torch (Offhand only weapon)

Dragon Form as separate armour pieces (Dark Souls 3 variant)
Old Hunter Top Hat
Cursed Giant’s Ring

Thunder Flash (Magic and Lightning damage)
Thunder Paper (Magic and Lightning damage)

Champion’s Challenges - Optional items that toggle additional challenges in PvE:
Champion’s Vigor
Champion’s Endurance
Champion’s Absorption
Champion’s Drain
Champion’s Stamina

Knight of Vows - New Boss Fight

Guardian Starting Class


General Changes

Armour
Renamed Overflow Black Hole to Harald Legion Head and updated item description.
Renamed other Overflow Black Hole variant to Alternate Harald Legion Head and updated item description.
Removed defense penalties from not having an armour piece equipped in a slot.

Axes
Increased 1H R1 poise damage to 19 for regular Axes.
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2.
Inputting R2 after the first and third 2H R1 goes into the Second Neutral R2.
Increased momentum of 1H second R1.
Increased hitstun of 2H R1 for regular Axes.
Reintroduced Feasting Bell to Eleonora as a combat art (L1+R1).
Increased forward momentum of Winged Knight Twinaxes running L1.
Increased tracking of Winged Knight Twinaxes running L1.
Reduced Battle Axe Dexterity requirement to 7.
Increased recovery of Hand Axe/Thrall Axe Offhand L1 into mainhand Weapon Arts to the same as Offhand Thrusting Sword L1.

Backsteps
Added Backstep R2s for all weapon classes.

Claws
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2.
Inputting R2 after the first and third 2H R1 goes into the Second Neutral R2.
Increased recovery of Offhand L1 into mainhand Weapon Arts to the same as Offhand Thrusting Sword L1.

Curved Greatswords
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2. (Except Old Wolf Curved Sword)
Inputting R2 after the first and third 2H R1 goes into the Second Neutral R2. (Except Old Wolf Curved Sword)
Slowed hyper armour startup of Wolf Leap L2 to 13 frames.
Slowed hyper armour startup of Wolf Leap R2 to 11 frames.
Sped up the second R2 by 3 frames.
Increased recovery of Neutral R1 to R2 by 3 frames.

Curved Swords
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2. (Heavy variant only, except Dancer’s Enchanted Swords)
Inputting R2 after the first and third Sellsword Twinblades, Warden Twinblades and Dancer’s Enchanted Swords 2H R1 goes into the Second Neutral R2.
Reduced tracking of Prying Wedge to vanilla.
Increased recovery of Spin Slash L2 into defensive actions by 5 frames.
Increased recovery of Offhand L1 (both Light and Heavy variant) into mainhand Weapon Arts to the same as Offhand Thrusting Sword L1.
Slowed hyper armour start-up of 2H Forward R2 to 12 frames.

Daggers
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2.
Inputting R2 after the first and third 2H R1 goes into the Second Neutral R2.
Increased recovery of Offhand L1 into mainhand Weapon Arts to the same as Offhand Thrusting Sword L1.

Fists
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2.
Inputting R2 after the first and third 2H R1 goes into the Second Neutral R2.
Increased recovery of Offhand L1 into mainhand Weapon Arts to the same as Offhand Thrusting Sword L1.

Greataxes
Added innate bleed to Great Machete.
Reduced motion value of Salvation Axes Forward R2 to 80 (same as 1H UGS Forward R2).
Sped up 2H first R2 by 2 frames.
Sped up 2H second R2 by 5 frames.
Sped up 1H first R2 by 5 frames.
Increased fire absorption of Black Knight Greataxe to 70%.

Great Hammers
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2. (Except Ledo’s Great Hammer)
Inputting R2 after the first and third 2H R1 goes into the Second Neutral R2. (Except Ledo’s Great Hammer)
Removed super-armour from Pickaxe Galvanise.
Slowed hyper armour start-up of neutral R2 to 12 frames.
Slowed hyper armour start-up of second R2 to 10 frames.

Greatshields
Increased faith scaling of Dragonhead Greatshield.
Increased hitbox of Dragon Roar.
Dragon Roar now scales with faith.
Reduced motion value of Dragon Roar to 75.

Greatswords
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third Black Knight Sword and Moonlight Greatsword 1H R1 goes into the Second Neutral R2.
Inputting R2 after the first and third Moonlight Greatsword 2H R1 goes into the Second Neutral R2.
Added R1/R2 feints to 2H Loyce Greatsword R2.
Removed damage reduction from Stance R2.
Increased fire absorption of Black Knight Sword to 60%.
Recoloured Lightning Charge VFX to blue for Drakeblood Greatsword.
Lightning Charge no longer applies a flat AR buff but instead multiplies the magic and lightning AR of Drakeblood Greatsword by 5% each.
Increased the Strength, Dexterity and Intelligence scaling of Drakeblood Greatsword when Arcane infused.
Increased the base lightning AR of Drakeblood Greatsword when Arcane infused.
Increased the Strength and Dexterity scaling of Drakeblood Greatsword when Sacred infused.
Reduced the Faith scaling of Drakeblood Greatsword when Sacred infused.

Halberds
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2. (Glaives only, except Black Knight Glaive)
Sped up 1H second Neutral R2.
Champion’s Charge makes the users eyes glow red for 15 seconds after use.
Reduced thrusting halberd shieldpoke motion value to 95.
Increased recovery of offhand thrusting halberd L1 into mainhand Weapon Art by 2 frames.
Increased fire absorption of Black Knight Glaive to 50%.

Hammers
1H Second R2 has the same feint options as Neutral R2.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2.
New weapon art for Blacksmith Hammer - “Hammer and Anvil”.
Offhand Follower Torch has a new moveset.
Increased forward momentum of Drang Hammers running L1.
Increased tracking of Drang Hammers running L1.
Adjusted sound effects of second and third Club R1s.

Heavy Rolling
Increased stamina regeneration rate.
Changed roll stamina cost to 20.
Changed backstep stamina cost to 14.

Infusions
Increased Hollow criticals by +5.

Katanas
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2. (Except Black Blade and Bloodlust)
Inputting R2 after the first and third Bewitched Alonne Sword 2H R1 goes into the Second Neutral R2.
Decreased recovery of 2H Neutral R1 into Hold by 2 frames.
Sped up Hold (Frayed Blade) R1 and R2 by 5 frames.
Chaos Blade can now be buffed.
Hold R1 (normal variant) consumes FP before the feint window.
Increased recovery of 2H Magic Twinswords “Makoto” and Onikiri & Ubadachi second and third R1s into defensive actions by 3 frames.

Misc
Disabled Curse status effect in PvP.
Adjusted lightning VFX of Gold Pine Bundle and Gold Pine Resin.
Increased stability of Torch to 35.
Increased physical absorption of Torch to 65.
Increased magic absorption of Torch to 35.
Increased lightning absorption of Torch to 50.
Increased dark absorption of Torch to 65.
Torch confers +80 frost resistance.

Miracles
Lightning Stake hyper armour now starts in 11 frames.
Removed feints from Lightning Stake.
Sped up Lightning Spear by 4 frames.
Increased Lightning Spear travel velocity.
Increased Sunlight Spear damage.
The sound effect of Lightning Spear and variants plays earlier in the casting animation when casted from chimes.
Increased Magic Barrier absorption bonus to +35% magic absorption in PvE.
Increased Great Magic Barrier absorption bonus to +60% absorption in PvE.
Adjusted behaviour of Gnaw. Slow moving, tracking projectile. When unlocked, insects move randomly. When locked, insects travel in a straight line.
Reversed HP Regeneration values for Replenishment, Bountiful Light, Bountiful Sunlight, Pray for Favour and Gentle Prayer to vanilla, but now with drastic absorption penalties in PvP. All absorption penalties stack.
Reduced duration of Hallowed Ground to 20 seconds.

Pyromancies
All pyromancies cannot be roll cancelled until at least 8 frames into their startup. (Prevents recovery cancelling Demon Scar).
Increased recovery of Black Serpent into all actions by 5 frames.
Fire Surge costs 1 Stamina per frame it is active.

Reapers
Friede’s Great Scythe and Pontiff Knight Great Scythe Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third Friede’s Great Scythe and Pontiff Knight Great Scythe 2H R1 goes into the Second Neutral R2.
Removed hyper armour from Friede’s Great Scythe third 2H R1.
Increased recovery into block for Friede's Great Scythe 2H R1s to be the same as movement.

Rings
Removed absorption penalty from Carthus Bloodring. (Additional iframes still only applies to fat-roll)

Shields
Increased Ghru Rotshield AR by 10%.
Increased Poison auxiliary added to Ghru Rotshield when Poison infused.
Using Shield Strike after a first R1 will perform the third Shield Strike L2.
Using Shield Strike after a second R1 will perform the second Shield Strike L2.
Using Shield Strike after a third R1 will perform the first Shield Strike L2.

Sorcery
Frozen Weapon has a 5 Intelligence requirement.
Improved tracking of Dark Edge.
Adjusted behaviour of Deep Soul. Now stays in place for longer before picking up speed, and dissipates later.

Spears
1H Second R2s have the same feint options as 1H Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2.
Partizan/Silver Knight Spear/Yorshka’s Spear 2H R2s can be feinted into R2.
Adjusted lightning VFX of Dragonslayer Swordspear when buffed with Thunder Sweep.

Starting Classes
Added “Guardian” starting class - Vitality focused.
Reduced Attunement of Mercenary to 8.
Increased Dexterity of Mercenary to 23.
Reduced Vigor of Warrior to 5.
Reduced Endurance of Warrior to 9.
Increased Strength of Warrior to 29.
Reduced Dexterity of Warrior to 7.
Increased Vitality of Warrior to 18.

Staves
Mendicant Staff regenerates 5% of maximum FP on hit.
Murky Longstaff, Izalith Staff and Archdeacon Staff regenerate 0.55% of maximum FP on hit.
All other staves regenerate 1.5% of maximum FP on hit.
Increased faith scaling and spell-buff of Archdeacon Staff.
Slightly reduced base Lightning AR of Archdeacon Staff.
Removed Intelligence requirement from Archdeacon Staff.
Mangrub Staff now acts as a Hollow infused weapon, conferring +5 Luck to the wielder when upgraded.
Man-grub Staff physical AR now also scales with Luck.

Straight Swords
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2. (Except Dark Sword, Silver Knight Straight Sword and Lothric Knight Straight Sword)
Inputting R2 after the first and third 2H R1 goes into the Second Neutral R2. (Except Lothric Knight Straight Sword)
Adjusted frame data of 1H second R2 to match the 1H first R2.
Increased recovery of Offhand L1 into mainhand Weapon Arts to the same as Offhand Thrusting Sword L1.
Removed damage reduction from Stance R2.
Astora Straight Sword can access Stance R2 from neutral by pressing L1+R1.
Remove the ability to feint 1H R2 into R2 for faster Straight Sword variant.
Restored hyper armour to Broadsword Stance R2.

Thrusting Swords
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2.
Inputting R2 after the first and third 2H R1 goes into the Second Neutral R2.
Increased recovery of powerstanced L1s into defensive actions by 3 frames.
Reduced Dexterity requirement of Crystal Sage’s Rapier to 13.

Ultra Greatswords
Second R2s have the same feint options as Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2.
Inputting R2 after the first and third Farron Greatsword and Ringed Knight Paired Greatsword 2H R1 goes into the Second Neutral R2.
Reduced poise health of Farron Greatsword running L1 to the same as running R1.
Slightly improved tracking of Legion Stomp R2.
Increased fire absorption of Black Knight Greatsword to 70%.

Whips
1H Second R2s have the same feint options as 1H Neutral R2s.
Inputting R2 after the first and third 1H R1 goes into the Second Neutral R2.
Increased recovery of 1H and 2H Forward R2 into all actions by 3 frames.


Bloodborne Changes

Amygdalan Arm
Adjusted forward momentum of untransformed first, second and third R1.

Firearms
Deal 1.25x damage in PvE.
Increased projectile range.
Doubled poise damage of Blunderbuss and Ludwig’s Rifle.

Holy Moonlight Sword
Sped hyper armour start-up of Moonlight Fury to 15 frames.
Increased motion value of running R2 in both forms.
Sped up transformed L1 by 25%.
Improved tracking of transformed L1.
Now functions like a Sacred infused weapon.

Ludwig’s Holy Blade
Improved start-up, active frames and tracking of transformed Kick.

Saw Cleaver
All R1 follow ups from attacks go into the third R1.
Increased buffer windows for all moves.
Tapping Y/Triangle/Keyboard Equivalent will perform the transform attack if used after an attack.

Whirligig Saw
Increased recovery of Shredding Stance R1 into WA by 6 frames.


PvE Changes

Archdragon Peak
Adjusted lighting.

Bonfires
Moved the “Tower on the Wall” bonfire to the lower area near Greirat’s Cell.

Dragonslayer Armour
Reduced hitboxes of certain attacks.

High Wall of Lothric
New boss fight:The Knight of Vows.
Only accessible if High Priestess Emma is attacked before defeating Pontiff Sulyvahn.
Removed several archer/crossbow enemies.

Kiln of the First Flame
Adjusted lighting.

Lothric Knights
Decreased crossbow accuracy.
Some crossbow wielding variants do not respawn after death.

Pontiff Sulyvahn
Slowed down overall attack speed.

Shrine Handmaiden
Added Great Champion Souls to Cheat Shop.


Bug Fixes
Glaive/Reaper 2H Forward R2 has the correct poise health.
Added feint limit to Holy Moonlight Sword.
Fixed a bug that caused the Old Wolf Curved Sword healing effect to regenerate vast amounts of HP at a time.
Fixed Divine Pillars of Light being able to one-shot bosses due to multiple pillars colliding at once.
Harpe will no longer perform the no-FP version of Falling Bolt.
Restored some lost script files for Dragon Bone Smasher knockdowns.
Added feint limit to Black Knight Greatsword.
Fixed guns being able to small-shield parry.
Added feint limit to Pickaxe.
Added feint limit to Smough’s Great Hammer.
Added FP cost to second part of Whirligig WA.
Eleonora is now correctly labelled as dealing Standard and Thrust damage in the menu.
Fixed issues with progressing Leonard’s questline.
Added Loyce Greatsword, Rusted Coin, Rusted Gold Coin and Dragonrider Bow to Cheat Shop.

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