Astora Greatsword | |||
---|---|---|---|
Ultra Greatsword | Standard / Thrust | ||
Charge 13(-/13) | |||
8.0 | 75 | ||
Attack Power | Guard Absorption | ||
264 | 50 | ||
- | 40 | ||
- | 35 | ||
- | 35 | ||
- | 40 | ||
|
100 |
40 | |
Additional Effects | |||
- | - | - | |
Attribute Bonuses | |||
C 16 |
B 18 |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
This greatsword, bestowed only upon elite knights, is a relic of the ruined land of Astora.
Designed for a focus on thrust attacks, this sword is hard and sharp, but not unusually heavy.
Skill: Charge
Hold sword at waist and charge at foe. Use strong attack while charging to extend the length of the charge.
Location
Found in the graveyard in Cathedral of the Deep.
Weapon Notes
All attacks grant hyper armour.
Lightest Ultra Greatsword.
Higher than average auxiliary build up on Poison and Blood infusions.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
Neutral R2 |
|
1H Running R27 | ||
1H Backstep R18 |
Neutral R2 |
|
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 |
166ms poise startup - much faster than regular UGS rolling attacks. |
|
1H Rolling R211 |
Neutral R1 |
|
2H Neutral R112 | ||
2H Neutral R213 |
Neutral R1 |
|
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R2 |
|
2H Running R217 | ||
2H Backstep R118 |
Neutral R2 |
|
2H Backstep R219 |
Neutral R1 |
|
2H Rolling R120 |
166ms poise startup - much faster than regular UGS rolling attacks. Has the poise health of a neutral R1. |
|
2H Rolling R221 |
Neutral R1 |
|
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Has hyper armour. Knocks down targets. |
|
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.8 - Can no longer parry 2H R1s.
1.7 - Slowed 2H R1 chain to match Ultra Greatsword frame data.
1.4.2 - Removed feints from Charge.