Battle Axe | |||
---|---|---|---|
Axe | Standard | ||
Warcry 20(-/-) | |||
4.0 | 80 | ||
Attack Power | Guard Absorption | ||
250 | 45.0 | ||
- | 30.0 | ||
- | 25.0 | ||
- | 25.0 | ||
- | 30.0 | ||
|
100 |
30 | |
Additional Effects | |||
- | - | - | |
Attribute Bonuses | |||
B 12 |
F 8 |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
Easily-wielded axe crafted for battle and inflicting standard damage.
Its weight can be used to inflict high damage, but must be used carefully as it leaves its wielder open to retaliation.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack.
Location
Starting weapon for the Warrior class.
Looted from a Mimic at the High Wall of Lothric, underneath the Lothric Wyvern.
Weapon Notes
Performing the weapon art changes the moveset for R2 attacks.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
Neutral R1 |
|
1H Running R27 | ||
1H Backstep R18 |
Neutral R1 |
|
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
If Weapon Art Buffed, fully charged attacks will stagger caught opponents into the final attack. |
Neutral R1 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R1 |
|
2H Running R217 | ||
2H Backstep R118 |
Neutral R1 |
|
2H Backstep R219 |
Neutral R1 |
|
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Weapon Art has hyper armour, boosts physical AR and true combos into a Neutral R1 on hit. Weapon Art alters moveset for the following attacks: First and second 1 Handed R2, first and second 2 Handed R2. |
R1, R2, Forward R2 |
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.9 - Reduced Battle Axe Dexterity requirement to 7.
1.0.0
- Improved AR scaling with Heavy infusion.