Dark Hand | |||
---|---|---|---|
Fist | Strike | ||
Lifedrain 18(-/-) | |||
- | 55 | ||
Attack Power | Guard Absorption | ||
88 | 65 | ||
- | 65 | ||
- | 65 | ||
- | 65 | ||
150 | 90 | ||
|
100 |
45 | |
Additional Effects | |||
- | - | - | |
Attribute Bonuses | |||
B - |
B - |
D - |
D - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
Weapon that allows its wielder to evoke an art unique to Londor, the land of the Hollow. It is also said to be an ancient relic of a Primordial Serpent.
The Dark Hand mercilessly saps the essence of its victims, and can also double as a special shield. Cannot be used two handed.
Location
Bought from Yuria of Londor for 12,500 souls.
Weapon Notes
Cannot be two handed.
Low stability and absorption renders Dark Hand a subpar blocking tool, and low damage due to lack of reinforcement also makes it a subpar primary weapon.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 |
Neutral R1 |
|
2H Neutral R112 | ||
2H Neutral R213 | ||
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 | ||
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Has hyper armour. On successful hit, grabs the target and deals high damage and restores high HP to the wielder. However, the grab hitbox is very inconsistent. |
|
Combat Art Attacks27 | ||
Offhand Attacks28 |
When equipped in the left hand, blocks with L1. Performs Lifedrain with the Weapon Art input. |
Upgrades
This weapon is upgraded with -
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.9 - WA grab now does damage based equally on physical and dark AR.
Reduces dark motion value of WA.
Increased Str and Dex scaling.
Decreased Int and Faith scaling.
Significantly nerfed WA recovery to 21 frames.
1.8 - Reduced lifedrain effect of WA to 2.5% health per tick.
1.7 - Further increased hitbox of Lifedrain, and increased damage of Lifedrain upon missing the grab.
1.4.8 - Doubled hitbox of Lifedrain.
1.4.6 - Lifedrain is 1.5x faster for all variations (previously, the speed increase received in previous patches only applied when held in certain hands).
1.4.5 - Increased tracking of Lifedrain.
1.4.4 - Dark Hand now has Lifedrain in the offhand.
Sped up Lifedrain speed by 1.5x with adjusted frame data to compensate.