Halberd

Halberd.png
Halberd
weapon-category.png Halberd Standard / Thrust damage-type.png
skill.png Charge 15(-/13) skill-fp.png
icon_weight.png 8.0 75 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 250 45 physical_defense-shield-icon.jpg
icon-magicbonus.png - 25 magic_defense-shield-icon.jpg
icon-firebonus.png - 20 fire_defense-shield-icon.jpg
icon-lightningbonus.png - 20 lightning_defense-shield-icon.jpg
icon-darkbonus.png - 25 dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

20 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
0 0 0
Attribute Bonuses
STR.jpg
D
12
DEX.jpg
B
11
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
Yes Yes

Description

This long-hilted weapon mixing spear and axe is difficult to handle, requiring both strength and dexterity.

Can be thrust like a spear or swept sideways like an axe, making it a versatile weapon effective against multiple foes.

Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.


Location

Starting equipment for the Herald.

Sold by the Shrine Handmaiden.

Dropped by halberd-wielding Large Hollows in High Wall of Lothric.


Weapon Notes

2H Neutral, Rolling and Forward R2s grant hyper armour.

Identical to Red Hilted Halberd barring weapon art and requirements, but outperforms it when comparing damage on elemental infusions.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Neutral R1
Neutral R2
Forward R2

1H Forward R14
1H Forward R25
1H Running R16

Neutral R1

1H Running R27
1H Backstep R18

Neutral R1

1H Backstep R29

Neutral R1
Neutral R2
Forward R2

1H Rolling R110
1H Rolling R211

Neutral R1
Neutral R2
Forward R2

2H Neutral R112

Thrusting moveset. Does not have hyper armour.

2H Neutral R213

Neutral R1
Neutral R2
Forward R2

2H Forward R114
2H Forward R215
2H Running R116

Neutral R1

2H Running R217
2H Backstep R118

Neutral R1

2H Backstep R219

Neutral R1
Neutral R2
Forward R2

2H Rolling R120
2H Rolling R221

Neutral R1
Neutral R2
Forward R2

2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Has hyper armour. True combos from a 2H Neutral R1.

Combat Art Attacks27
Offhand Attacks28

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.


History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.6.1 - 2H R1 (c) now deals standard damage.
1.4.5 - Changed STR and DEX requirements from 13/13 to 12/11.
1.4.4 Changed STR and DEX requirements from 16/12 to 13/13. Weight decreased from 8.0 to 6.0.
1.4 - Removed feints from Charge.


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