Hand Axe

Hand-Axe.png
Hand Axe
weapon-category.png Axe Standard damage-type.png
skill.png Warcry 20(-/-) skill-fp.png
icon_weight.png 2.5 60 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 220 45.0 physical_defense-shield-icon.jpg
icon-magicbonus.png - 30.0 magic_defense-shield-icon.jpg
icon-firebonus.png - 25.0 fire_defense-shield-icon.jpg
icon-lightningbonus.png - 25.0 lightning_defense-shield-icon.jpg
icon-darkbonus.png - 30.0 dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

30.0 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
B
9
DEX.jpg
D
9
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
Yes Yes

Description

A crude hand-axe that serves both as a weapon, and a tool of many uses.

Favored by pyromancers of the Great Swamp, this axe has a short range but only moderate weight, and reasonable damage. Easily wielded, and more powerful than it appears.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack.


Location

Starting weapon for the Pyromancer class, as Seething infused.

Found on a corpse next to the cage of Cornyx of the Great Swamp in the Undead Settlement.


Weapon Notes

Sub category of Axes with faster R1s and less range.

Performing the weapon art changes the moveset for R2 attacks.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Neutral R1
Neutral R2
Forward R2

1H Forward R14
1H Forward R25
1H Running R16

True combos into R1.

Neutral R1

1H Running R27
1H Backstep R18

True combos into R1.

Neutral R1

1H Backstep R29

Neutral R1
Neutral R2
Forward R2

1H Rolling R110
1H Rolling R211

Neutral R1
Neutral R2
Forward R2

2H Neutral R112
2H Neutral R213

If Weapon Art Buffed, fully charged attacks will stagger caught opponents into the final attack.

Neutral R1
Neutral R2
Forward R2

2H Forward R114
2H Forward R215
2H Running R116

True combos into R1.

Neutral R1

2H Running R217
2H Backstep R118

True combos into R1.

Neutral R1

2H Backstep R219

Neutral R1
Neutral R2
Forward R2

2H Rolling R120
2H Rolling R221

Neutral R1
Neutral R2
Forward R2

2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Weapon Art has hyper armour, boosts physical AR and true combos into a Neutral R1 on hit.

Weapon Art alters moveset for the following attacks: First and second 1 Handed R2, first and second 2 Handed R2.

Neutral R1
Neutral R2
Forward R2

Combat Art Attacks27
Offhand Attacks28

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.


History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.8 - New Warcry R2s.
1.4.9 - Increased recovery of Hand Axe/Thrall Axe Offhand L1 into mainhand Weapon Arts to the same as Offhand Thrusting Sword L1.


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