Holy Moonlight Sword

65ZGX3Q.png
Holy Moonlight Sword
weapon-category.png Trick Weapon Standard / Thrust damage-type.png
skill.png Deflecting Slash/Moonlight Fury 18(-/-) skill-fp.png
icon_weight.png 11.0 100 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 180 - physical_defense-shield-icon.jpg
icon-magicbonus.png 120 - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
C/C/A
16
DEX.jpg
F/F/B+
12
INT.jpg
-/C/-
-/14/-
FTH.jpg
C/-/E
14/-/
Other
Buffable? Infusable?
No Yes

Description

A mystical sword discovered long ago by Ludwig.

When blue moonlight dances around the sword, and it channels the cosmos, its great blade with hurl a shadowy lightwave.

The Holy Moonlight Sword is synonymous with Ludwig, the Holy Blade, but few have ever set eyes on this form of the great blade.

It bears a striking resemblance to the Moonlight Greatsword created from the soul of Seathe, the Paledrake, but no apparent relation exists.

Perhaps it simply has a mind of its own, for whatever guidance it has to offer, it seems to be of a very private, elusive sort.

Skill: Deflecting Slash/Moonlight Fury
Assume a wide stance and perform a diagonal slash. When transformed, draw the sword back and release to unleash a burst of moonlight.


Location

Transposed from Moonlight Greatsword and a Sacred Gem.


Weapon Notes

Normal: Scales with Strength and Faith
Lost (Arcane infused): Scales with Strength and Intelligence
Uncanny (Refined infused): Scales with Strength and Dexterity

Untransformed state is mainly Physical damage, while transformed state is mainly Magic damage.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Neutral R1

1H Forward R14
1H Forward R25
1H Running R16

Neutral R1

1H Running R27
1H Backstep R18
1H Backstep R29

Neutral R1
Neutral R2
Forward R2

1H Rolling R110
1H Rolling R211
2H Neutral R112
2H Neutral R213

Changes when fully charged.

Neutral R1
Neutral R2
Forward R2

2H Forward R114
2H Forward R215
2H Running R116

Neutral R1

2H Running R217
2H Backstep R118
2H Backstep R219

Neutral R1
Neutral R2
Forward R2

2H Rolling R120
2H Rolling R221
2H Neutral L122

Can be feinted

2H Running L123

Neutral L1

2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Untransformed WA parries before attacking.
Transformed WA R2 untransforms the weapon.

Transformed Weapon Art into Neutral R1, Neutral R2, Forward R2

Combat Art Attacks27
Offhand Attacks28

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.


History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.8 - Slightly increased tracking of Forward R1, L1 (b), and L1 (c).
1.7 - Reduced untransformed R1 pushback.
1.4.9.7.2 - Increased untransformed R2 (b) defensive recovery by 3 frames
1.4.9.7.1 - Reduced weight to 11.0.
1.4.9.7 - Increased motion value of moon projectiles
Added Lost and Uncanny infusions that change scaling to Intelligence and Strength/Dexterity focused.
1.4.9 - Sped hyper armour start-up of Moonlight Fury to 15 frames.
Increased motion value of running R2 in both forms.
Sped up transformed L1 by 25%.
Improved tracking of transformed L1.
Now functions like a Sacred infused weapon.
1.4.7 - Moon wave projectiles now cost FP.
Performing an L1 after a transformed running L1 now performs the third L1.
Increased blend of third L1.
Increased recovery of transformed Jump Attack into defensive actions by 6 frames.
Dexterity and Intelligence scaling converted into Strength and Faith scaling respectively.
14 Intelligence requirement converted into 14 Faith requirement.
1.4.6 - Increased motion value of untransformed running R1 to 110.
Increased motion value of untransformed running R2 to 140.
Slowed untransformed WA hyper armour startup to 12 frames.


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