Lothric War Banner | |||
---|---|---|---|
Pike | Thrust | ||
Lothric War Banner 35 | |||
5.0 | 70 | ||
Attack Power | Guard Absorption | ||
200 | 40 | ||
- | 25 | ||
- | 20 | ||
- | 20 | ||
- | 25 | ||
|
100 |
20 | |
Additional Effects | |||
0 | 0 | 0 | |
Attribute Bonuses | |||
C 14 |
C 14 |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
The flagpole that once carried the Lothric crest, and guided the knights long ago.
The tip of the pole is fitted with a sharply pointed decoration, letting it serve as a spear.
Skill: Lothric War Banner
Wave the flagpole high in the air, like the days of yore, summoning an ethereal war banner that invigorates the attack of those who gather under it.
Location
Dreg Heap
Weapon Notes
Despite being classified as a Pike, this weapon has the standard spear moveset for all 2H moves, and only uses the Pike moveset for the 1H Neutral R1s and R2s.
The weapon art provides 5% damage buff and 10% stamina regen buff to the user and any friendly phantoms or Undead Arena team mates within its radius.
In addition, the weapon art also buffs the damage of consumables, spells, other equipped weapons and Armour of Thorns damage.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 |
Neutral R1 |
|
2H Neutral R112 | ||
2H Neutral R213 |
Neutral R1 |
|
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 |
Neutral R1 |
|
2H Rolling R120 | ||
2H Rolling R221 |
Neutral R1 |
|
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 | ||
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.8 - WA hyper armor now starts at frame 12.
1.7 - Reduced damage dealt by WA.
1.4.8 - Improved unlocked tracking of WA.
1.4.4 - Reduced recovery into roll, block and movement by 15 frames for WA.