Ludwig's Holy Blade

sJSXD64.png
Ludwig's Holy Blade
weapon-category.png Trick Weapon Standard / Thrust damage-type.png
skill.png Upwards Slash/Radiant Strike 16(5/-) skill-fp.png
icon_weight.png 12.5 100 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 200 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

90

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
A
16
DEX.jpg
-
12
INT.jpg
-
-
FTH.jpg
A
16
Other
Buffable? Infusable?
Weapon Art Only Yes

Description

A sanctified weapon first wielded by Ludwig, figurehead of a group of pious warriors. On the one side, an easily handled silver sword. When transformed, it combines with its sheath to form a greatsword.

It exhibits several departures from other traditional holy weapons, suggesting Ludwig anticipated a different approach to adversity than his peers.

Skill: Upwards Slash/Radiant Strike
Slash forward to break a foe's guard from below. When transformed, call upon the sword's guidance and smash down in a cascade of holy light.


Location

Dropped by a NPC near the elevator leading to the Twin Princes.


Weapon Notes

Normal: Scales with Strength and Faith
Lost (Arcane infused): Scales with Strength and Intelligence
Uncanny (Refined infused): Scales with Strength and Dexterity


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Neutral R1

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29

Neutral R1
Neutral R2
Forward R2

1H Rolling R110
1H Rolling R211
2H Neutral R112

Has hyper armor.

2H Neutral R213

Has hyper armor.

Neutral R1
Neutral R2
Neutral L1
Forward R2

2H Forward R114
2H Forward R215
2H Running R116

Neutral R2
Forward R2

2H Running R217
2H Backstep R118

Identical to Forward R1.

2H Backstep R219
2H Rolling R120
2H Rolling R221
2H Neutral L122

Has hyper armor.

2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Transformed WA applies a damage buff, regardless of feinted or not.

Neutral R1
Neutral R2
Forward R2
Neutral L1

Combat Art Attacks27
Offhand Attacks28

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.


History

For changes made to the entirety of a Weapon Category, see the Patch Notes

2.0 - Increased weight from 12.0 to 12.5.
Reduced wallbounce of L1s.
Sped up L1 cancel of first and third T R1 by 5 frames.
Sped up R1 cancel of second T L1 by 5 frames.
1.7 - Reduced PvE hitstun of untransformed R1 (b).
Sped up hyper armour startup of transformed into untransformed transformation attack to 12 frames.
Sped up startup of transformed into untransformed transformation attack by 5 frames.
Default infusion has Sacred infusion HP regeneration.
Lost infusion has Arcane infusion FP regeneration.
Can no longer be powerstanced alongside axes.
1.6.1 - Sped up transformed L1 hyper armour startup to 15 frames.
Increased transformed Jump Attack recoveries to match Kirkhammer transformed Jump Attack.
Increased transformed R1 active frames by 1.
Increased transformed L1 active frames by 1.
Decreased transformed L1 defensive recovery by 4 frames.
1.4.9.6 - Increased Untransformed Second R2 defensive recovery by 7 frames.
Reduced Untransformed Second R2 tracking.
1.4.9 - Improved start-up, active frames and tracking of transformed Kick.
1.4.7.1 - Untransformed fourth R1 now follows with third R1.
1.4.7 - Standardised recoveries of untransformed moveset to be identical to Dark Souls 3 straight sword 1H moveset.
Standardised recoveries of transformed moveset to be identical to Dark Souls 3 Ultra Greatsword 2H moveset.
1.4.5.1 - Scaling changed to fit STR/FAI. Weapon Art no longer changes AR to fire, and provides the following effects: -Above 50% HP: 10% damage boost + 10% Absorption boost to all elements.
-Below 50% HP: 20% damage boost + 5% Absorption boost to all elements.
Critical increased from 80 to 90. Stat requirements for STR/DEX reduced from 20/16 to 16/12, and given a FAI requirement of 16.
1.4.5 - Critical damage increased from 80 to 90. Can now be buffed. Hitbox increased for all attacks.


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