Ludwig's Holy Blade | |||
---|---|---|---|
Trick Weapon | Standard / Thrust | ||
Upwards Slash/Radiant Strike 16(5/-) | |||
12.5 | 100 | ||
Attack Power | Guard Absorption | ||
200 | - | ||
- | - | ||
- | - | ||
- | - | ||
- | - | ||
|
90 |
- | |
Additional Effects | |||
- | - | - | |
Attribute Bonuses | |||
A 16 |
- 12 |
- - |
A 16 |
Other | |||
Buffable? | Infusable? | ||
Weapon Art Only | Yes |
Description
A sanctified weapon first wielded by Ludwig, figurehead of a group of pious warriors. On the one side, an easily handled silver sword. When transformed, it combines with its sheath to form a greatsword.
It exhibits several departures from other traditional holy weapons, suggesting Ludwig anticipated a different approach to adversity than his peers.
Skill: Upwards Slash/Radiant Strike
Slash forward to break a foe's guard from below. When transformed, call upon the sword's guidance and smash down in a cascade of holy light.
Location
Dropped by a NPC near the elevator leading to the Twin Princes.
Weapon Notes
Normal: Scales with Strength and Faith
Lost (Arcane infused): Scales with Strength and Intelligence
Uncanny (Refined infused): Scales with Strength and Dexterity
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 |
Has hyper armor. |
|
2H Neutral R213 |
Has hyper armor. |
Neutral R1 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R2 |
|
2H Running R217 | ||
2H Backstep R118 |
Identical to Forward R1. |
|
2H Backstep R219 | ||
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 |
Has hyper armor. |
|
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Transformed WA applies a damage buff, regardless of feinted or not. |
Neutral R1 |
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
2.0 - Increased weight from 12.0 to 12.5.
Reduced wallbounce of L1s.
Sped up L1 cancel of first and third T R1 by 5 frames.
Sped up R1 cancel of second T L1 by 5 frames.
1.7 - Reduced PvE hitstun of untransformed R1 (b).
Sped up hyper armour startup of transformed into untransformed transformation attack to 12 frames.
Sped up startup of transformed into untransformed transformation attack by 5 frames.
Default infusion has Sacred infusion HP regeneration.
Lost infusion has Arcane infusion FP regeneration.
Can no longer be powerstanced alongside axes.
1.6.1 - Sped up transformed L1 hyper armour startup to 15 frames.
Increased transformed Jump Attack recoveries to match Kirkhammer transformed Jump Attack.
Increased transformed R1 active frames by 1.
Increased transformed L1 active frames by 1.
Decreased transformed L1 defensive recovery by 4 frames.
1.4.9.6 - Increased Untransformed Second R2 defensive recovery by 7 frames.
Reduced Untransformed Second R2 tracking.
1.4.9 - Improved start-up, active frames and tracking of transformed Kick.
1.4.7.1 - Untransformed fourth R1 now follows with third R1.
1.4.7 - Standardised recoveries of untransformed moveset to be identical to Dark Souls 3 straight sword 1H moveset.
Standardised recoveries of transformed moveset to be identical to Dark Souls 3 Ultra Greatsword 2H moveset.
1.4.5.1 - Scaling changed to fit STR/FAI. Weapon Art no longer changes AR to fire, and provides the following effects: -Above 50% HP: 10% damage boost + 10% Absorption boost to all elements.
-Below 50% HP: 20% damage boost + 5% Absorption boost to all elements.
Critical increased from 80 to 90. Stat requirements for STR/DEX reduced from 20/16 to 16/12, and given a FAI requirement of 16.
1.4.5 - Critical damage increased from 80 to 90. Can now be buffed. Hitbox increased for all attacks.