Stake Driver | |||
---|---|---|---|
Trick Weapon | Standard / Strike / Slash | ||
Powder Keg/Mechanical Blast -(20/30) | |||
5.0 | 60 | ||
Attack Power | Guard Absorption | ||
170 | - | ||
- | - | ||
- | - | ||
- | - | ||
- | - | ||
|
100 |
- | |
Additional Effects | |||
- | - | - | |
Attribute Bonuses | |||
A 18 |
B+ 9 |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
A trick weapon fashioned by a craftsman of eccentric taste.
The Stake driver, with its queerly complex design, violently drives thick stakes into the flesh of foes.
It allows for high-damaged charged attacks, but is difficult to use and leaves its wielder wide open, but none of this bothered its peculiar designer.
Skill: Mechanical Blast/Powder Keg
Trigger a blast of physical power, sending foes to the ground. When transformed, fire volatile bombs that implode over time.
Location
Sold by Unbreakable Patches.
Weapon Notes
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Changes when fully charged. |
Neutral R1 |
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
Changes when fully charged. Much higher Motion Value when fully charged. |
Neutral R1 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 |
Changes when fully charged. Much higher Motion Value when fully charged. |
|
2H Rolling R120 | ||
2H Rolling R221 |
Changes when fully charged. Much higher Motion Value when fully charged. |
|
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Transformed WA fires three exploding orbs, similar to Seething Chaos. |
Untransformed WA into Neutral R1 |
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.8 - Resets poise health to 100% for both forms' WA.
Both forms' WA hyper armor frames now start at frame 12.
UT WA speed increased by 3 frames.
T WA speed increased by 8 frames.
T WA can now be free-aimed.
T WA bullet lifetime increased.
1.4.9.7.2 - Increased untransformed R2 (b) defensive recovery by 3 frames
1.4.7 - Increased motion value of transformed charged R2 by 100.