Vordt's Great Hammer | |||
---|---|---|---|
Greathammer | Strike | ||
Crystalize/Champion's Lunge 15(-/15) | |||
17.0 | 170 | ||
Attack Power | Guard Absorption | ||
300 | 55 | ||
- | 45 | ||
- | 35 | ||
- | 35 | ||
- | 45 | ||
|
100 |
45 | |
Additional Effects | |||
- | - | 110 | |
Attribute Bonuses | |||
A 30 |
- - |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
Great Hammer wielded by Vordt, the outrider knight of the Boreal Valley. Weapon is imbued with frost, and causes frostbite.
Frost accumulated in the body causes frostbite, which saps one's health, lowers absorption, and slows stamina recovery.
Skill: Crystalize
Dash forward and condense the air into a freezing gust of wind.
Combat Art: Champion's Lunge
Lunge at foe, and use momentum to transition into sweeping strong attack.
Location
Weapon Notes
Combat Art activated by pressing R1 from a block, extended by R2.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
Neutral R2 |
|
1H Running R27 | ||
1H Backstep R18 |
Neutral R2 |
|
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 |
Neutral R1 |
|
2H Neutral R112 | ||
2H Neutral R213 |
Neutral R1 |
|
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R2 |
|
2H Running R217 | ||
2H Backstep R118 |
Neutral R2 |
|
2H Backstep R219 |
Neutral R1 |
|
2H Rolling R120 | ||
2H Rolling R221 |
Neutral R1 |
|
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 | ||
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite Scale up to +5.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.8 - Crystalise now has straight sword hitstun.
Increased tracking and buffer windows of Crystalise.
Can cancel Crystalise to Roll, R1 and L2 earlier.
1.4.7 - Reduced active frames for Champion’s Lunge attack and shockwave.
Removed stagger hitbox from Champion’s Lunge extension.
1.4.6 - Vordt’s Great Hammer combat art hyper armour now starts 20 frames later.
Vordt’s Great Hammer combat art extension hyper armour now starts 14 frames later.
Increased Hitstun of Vordt’s Great Hammer combat art extension.
1.4.5 - Vordt's Great Hammer now has Crystalize (L2 > R2) as weapon art and Champion's Lunge (L1+R1 > R2) as combat art.
1.4 - Greatly reduced frostbite buildup on Vordt’s Great Hammer variant of Champion’s Charge.
1.1.1 - Replaced Vordt's Great Hammer weapon art with Champion’s Charge