Amygdalan Arm

8my6E9S.png
Amygdalan Arm
weapon-category.png Trick Weapon Strike / Slash damage-type.png
skill.png Nightmare Serpent 14(-/-) skill-fp.png
icon_weight.png 9.0 100 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 78 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png 40 - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
C
17
DEX.jpg
E
8
INT.jpg
-
-
FTH.jpg
A
-
Other
Buffable? Infusable?
- -

Description

A uniquely grotesque and brutal instrument.

The Amygdalan Arm earned its name from the madmen who wielded it, drawing etymological inspiration from the amygdala, an area of the brain associated with primitive emotions, and its unsavoury severance from the carcass of some beast best forgotten.

It can be wielded as a blunt club of sorts, but when extended the beast within stirs, quivering as if yet still living.

Skill: Nightmare Serpent
Thrust the weapon before you, drawing on some terrible lingering power to let forth a shockwave of energy.


Location

Looted near the sunken church by the Adjudicator Giant in the Ringed City.


Weapon Notes

All attacks grant hyper armor.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Changes and knocks down when fully charged. Second R2 launches.

R1, Forward R1

1H Forward R14
1H Forward R25
1H Running R16

R1, Forward R1

1H Running R27
1H Backstep R18
1H Backstep R29
1H Rolling R110
1H Rolling R211

Identical to second neutral R2.

2H Neutral R112
2H Neutral R213

Changes when fully charged. Can only feint before or after the initial swing.

R1, R2, Forward R1, Forward R2

2H Forward R114
2H Forward R215
2H Running R116

R1, Forward R1

2H Running R217
2H Backstep R118
2H Backstep R219
2H Rolling R120
2H Rolling R221

Identical to second neutral R2.

2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26
Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Included page "upgrades:amygdalan-arm" does not exist (create it now)


History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.9 - Adjusted forward momentum of untransformed first, second and third R1.
1.4.8 - Added.


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License