Andre's Technique

dGe1Zkt.png
Andre's Technique
weapon-category.png Fist Strike damage-type.png
skill.png Cross Counter 14(-/-) skill-fp.png
icon_weight.png 0.0 60 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 91 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

22 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
C
5
DEX.jpg
E
7
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
No No

Description

A fistfighting style used by Blacksmith Andre of Astora.

When two-handed, both hands use this technique.

Skill: Cross Counter
Assume a defensive stance, ready to counter any attack with a powerful jaw-breaking punch.


Location


Weapon Notes


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Second R2 knocks down.

R1, R2, Forward R1, Forward R2

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29
1H Rolling R110
1H Rolling R211

R1, R2, Forward R1, Forward R2

2H Neutral R112
2H Neutral R213

R1, R2, Forward R1, Forward R2

2H Forward R114

Knocks down and deals damage.

2H Forward R215
2H Running R116
2H Running R217

Knocks down.

2H Backstep R118
2H Backstep R219
2H Rolling R120
2H Rolling R221

R1, R2, Forward R1, Forward R2

2H Neutral L122
2H Running L123

L1

2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Can be guard-broken. Knocks down.

Offhand Attacks27

When used in conjunction with an Andre's Technique in the right hand, uses different R1/L1 followups.


Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

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History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.9.4 - Improved Cross Counter tracking.
Improved Cross Counter damage.
1.4.9.3 - Reduced pushback of Cross Counter initial stun.
Increased hitstun of Andre’s Technique L1 chains.
1.4.9.2 - Buffed Cross Counter damage (160 > 180 mv).
Dropkick is unparryable.
1.4.9.1 Improved tracking of Cross Counter.
1.4.9 - Added.


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