Aquamarine Dagger | |||
---|---|---|---|
![]() |
Dagger | Slash | ![]() |
![]() |
Crystal Blade 8(2/3) | ![]() |
|
![]() |
1.5 | 50 | ![]() |
Attack Power | Guard Absorption | ||
![]() |
67 | 35.0 | ![]() |
![]() |
67 | 20.0 | ![]() |
![]() |
- | 15.0 | ![]() |
![]() |
- | 15.0 | ![]() |
![]() |
- | 20.0 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
15 | ![]() |
Additional Effects | |||
![]() |
![]() |
![]() |
|
- | - | - | |
Attribute Bonuses | |||
![]() E 5 |
![]() D 14 |
![]() D 18 |
![]() - - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
A dagger fitted with aquamarine crystal.
Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one sent off on great travels.
Skill: Crystal Blade
Release magic from the aquamarine crystals, creating a fleeting blue crystal blade, lengthy enough to swing as a straight sword.
Location
Found in The Dreg Heap.
Weapon Notes
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
R1, Forward R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
R1, Forward R1 |
|
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 |
Second and Third R1s do not have hitstun. |
|
2H Neutral R213 |
R1, Forward R1 |
|
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 |
R1, Forward R1 |
|
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Weapon art enters a stance, from which unique Neutral R1s and Neutral R2s can be performed. If the weapon art is used out of a roll or while sprinting, a special rolling and running attack will be performed. |
|
Offhand Attacks27 |
Upgrades
This weapon is upgraded with Twinkling Titanite up to +5.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
---|---|---|---|---|---|
+0 - +1 - +2 - +3 - +4 - +5 - |
- | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
- | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - |
- | - - | - - | - - | - - | - - | - |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes