Black Knight Glaive | |||
---|---|---|---|
Halberd | Standard | ||
Spin Sweep 8(-/14) | |||
9.0 | 115 | ||
Attack Power | Guard Absorption | ||
278 | 40 | ||
- | 25 | ||
- | 50 | ||
- | 20 | ||
- | 25 | ||
|
100 |
25 | |
Additional Effects | |||
0 | 0 | 0 | |
Attribute Bonuses | |||
C 28 |
C 18 |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
Glaive of the black knights who wander the lands. Used to face chaos demons.
The unique attack of this glaive greatly reduces enemy poise, reflecting the tremendous size of the enemies that the knights have fearlessly faced.
Skill: Spin Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into and overhanded strong attack slash.
Location
Weapon Notes
2H Neutral R1 and 2H Neutral, Rolling and Forward R2s grant hyper armour.
Deals 20% extra damage to Demon enemies.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Has hyper armour. Hits twice. |
Neutral R1 |
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
Neutral R1 |
|
1H Running R27 | ||
1H Backstep R18 |
Neutral R1 |
|
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 |
Neutral R1 |
|
2H Neutral R112 | ||
2H Neutral R213 |
Has infinite tracking against locked on targets. |
Neutral R1 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R1 |
|
2H Running R217 | ||
2H Backstep R118 |
Neutral R1 |
|
2H Backstep R219 |
Neutral R1 |
|
2H Rolling R120 | ||
2H Rolling R221 |
Neutral R1 |
|
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Has hyper armour. |
|
Combat Art Attacks27 | ||
Offhand Attacks28 |
Uses the vanilla glaive 1H Neutral R1 |
Upgrades
This weapon is upgraded with Twinkling Titanite up to +5.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.9 - Increased fire absorption of Black Knight Glaive to 50%.
1.3 - Removed the ability to extension skip Spin Sweep.
1.4.2 - Reduced feint window on 2H R2.