Black Knight Greatsword | |||
---|---|---|---|
Ultra Greatsword | Standard / Thrust | ||
Stomp 10(-/16) | |||
16.0 | 115 | ||
Attack Power | Guard Absorption | ||
322 | 65 | ||
- | 50 | ||
- | 70 | ||
- | 45 | ||
- | 50 | ||
|
100 |
45 | |
Additional Effects | |||
- | - | - | |
Attribute Bonuses | |||
B+ 30 |
D 18 |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
Ultra greatsword wielded by the Black Knights who wander the lands. Designed to face chaos demons.
The Black Knights constantly faced foes larger than themselves, and this sword's unique attack greatly reduces enemy poise.
Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a strong attack for a crushing strong attack.
Location
Dropped by Black Knights that wield it.
Weapon Notes
All attacks grant hyper armour.
Deals 20% extra damage to Demon enemies.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Launches enemies when fully charged. |
Neutral R1 |
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
Neutral R2 |
|
1H Running R27 | ||
1H Backstep R18 |
Neutral R2 |
|
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 |
Neutral R1 |
|
2H Neutral R112 | ||
2H Neutral R213 |
Initial stagger on first R2 can true combo into the rest of the attack. |
Neutral R1 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R2 |
|
2H Running R217 | ||
2H Backstep R118 |
Neutral R2 |
|
2H Backstep R219 |
Neutral R1 |
|
2H Rolling R120 | ||
2H Rolling R221 |
Neutral R1 |
|
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Has hyper armour. Knocks down targets. |
Neutral R1 |
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Twinkling Titanite up to +5.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.9 - 1H Charged R2 now launches enemies when fully charged.
1.4.9.7 - Added block frames to Stomp R2 (now shares frame data of Fume Ultra Greatsword Stomp R2)
1.4.9 - Increased fire absorption of Black Knight Greatsword to 70%