Boom Hammer | |||
---|---|---|---|
Trick Weapon | Strike | ||
Heat Zone 35(-/-) | |||
11.0 | 100 | ||
Attack Power | Guard Absorption | ||
180 | - | ||
- | - | ||
50 | - | ||
- | - | ||
- | - | ||
|
100 |
- | |
Additional Effects | |||
- | - | - | |
Attribute Bonuses | |||
SS 14 |
F 7 |
SS - |
SS - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
A peculiar hammer powered by a miniature furnace.
Striking the mechanism on the head of the hammer empowers the next attack with flame. For what reason would such a mechanism be required?
Surely such a terrifying contraption was made to match the ferocity of the would-be foe.
Skill: Heat Zone
Overcharge the furnace within before unleashing it upon the ground, creating an ecliptic shockwave of destruction while also venting excess material.
Location
Weapon Notes
Has Curved Greatsword poise health.
Deals pure physical damage when unbuffed.
"Switch weapon" buffs the weapon with fire damage for one attack.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Changes when fully charged. |
Neutral R1 |
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
Neutral R1 |
|
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 |
Neutral R1 |
|
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Creates pillars of flame around enemies when locked on. |
Neutral R1 |
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.8 - Gained a hitbox on the handle during UT attacks.
No longer procs Aldrich's Ruby on charged R2s.
1.7 - Weapon Art now transforms the weapon earlier into the animation.
Sped up transformed R1 startup by 2 frames.
Sped up transformed Backstep R2 startup by 2 frames.
Decreased transformed Backstep R2 recovery to R1 and R2 by 5 frames.
No longer untransforms upon feinting from Backstep R2.
1.4.9.6 - Lowered flat fire AR.
Increased fire AR scaling.
Running, rolling and backstep attacks have hyper armour when transformed.
Increased rolling R2 defensive recovery by 7 frames.
Increased running R1 defensive recovery by 2 frames.
Increased charged R2 defensive recovery by 3 frames.
Increased jump attack defensive recovery by 3 frames.
Changed pillar spawn pattern of Heat Zone.
1.4.9.5 - Added.