Boom Hammer

menu_knowledge_01031.png
Boom Hammer
weapon-category.png Trick Weapon Strike damage-type.png
skill.png Heat Zone 35(-/-) skill-fp.png
icon_weight.png 11.0 100 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 180 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png 50 - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
SS
14
DEX.jpg
F
7
INT.jpg
SS
-
FTH.jpg
SS
-
Other
Buffable? Infusable?
No No

Description

A peculiar hammer powered by a miniature furnace.

Striking the mechanism on the head of the hammer empowers the next attack with flame. For what reason would such a mechanism be required?
Surely such a terrifying contraption was made to match the ferocity of the would-be foe.

Skill: Heat Zone
Overcharge the furnace within before unleashing it upon the ground, creating an ecliptic shockwave of destruction while also venting excess material.


Location


Weapon Notes

Has Curved Greatsword poise health.
Deals pure physical damage when unbuffed.
"Switch weapon" buffs the weapon with fire damage for one attack.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Changes when fully charged.

Neutral R1

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29

Neutral R1
Neutral R2
Forward R2

1H Rolling R110
1H Rolling R211
2H Neutral R112
2H Neutral R213

Neutral R1
Neutral R2
Forward R2

2H Forward R114
2H Forward R215
2H Running R116
2H Running R217
2H Backstep R118
2H Backstep R219

Neutral R1
Neutral R2
Forward R2

2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Creates pillars of flame around enemies when locked on.

Neutral R1

Combat Art Attacks27
Offhand Attacks28

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.


History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.8 - Gained a hitbox on the handle during UT attacks.
No longer procs Aldrich's Ruby on charged R2s.
1.7 - Weapon Art now transforms the weapon earlier into the animation.
Sped up transformed R1 startup by 2 frames.
Sped up transformed Backstep R2 startup by 2 frames.
Decreased transformed Backstep R2 recovery to R1 and R2 by 5 frames.
No longer untransforms upon feinting from Backstep R2.
1.4.9.6 - Lowered flat fire AR.
Increased fire AR scaling.
Running, rolling and backstep attacks have hyper armour when transformed.
Increased rolling R2 defensive recovery by 7 frames.
Increased running R1 defensive recovery by 2 frames.
Increased charged R2 defensive recovery by 3 frames.
Increased jump attack defensive recovery by 3 frames.
Changed pillar spawn pattern of Heat Zone.
1.4.9.5 - Added.


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