Burial Blade

HnSnZ8n.png
Burial Blade
weapon-category.png Trick Weapon Slash damage-type.png
skill.png Spinning Motion/Reaping Slashes 14(-/-) skill-fp.png
icon_weight.png 10.0 250 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 160 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

160

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
F
10
DEX.jpg
SS
12
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
No No

Description

A strange, yet beautiful, hybrid of sword and scythe.

Discovered in an ancient tomb beneath a Carim cathedral, some say it's magnificent design inspired the curved swords Carim knights are known for.
But, such accolades may simply be the words of an unscrupulous merchant hoping to sell it to an unsuspecting customer.

Skill: Spinning Motion/Reaping Slashes
Execute a deliberate horizontal attack. When transformed, perform two powerful slashes in rapid succession.


Location

Sold by Unbreakable Patches.


Weapon Notes


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12

Motion Value of successive R1s increases.

1H Neutral R23

Changes when fully charged.

Neutral R1

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29

Neutral R1
Neutral R2
Forward R2

1H Rolling R110
1H Rolling R211
2H Neutral R112

Motion Value of successive R1s increases.

2H Neutral R213

Changes when fully charged.

Neutral R1
Neutral R2
Neutral L1
Forward R2

2H Forward R114

Pulls enemies closer.

2H Forward R215
2H Running R116

Neutral R1

2H Running R217
2H Backstep R118

Pulls enemies closer.

2H Backstep R219

Neutral R1
Neutral R2
Neutral L1
Forward R2

2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123

Neutral L1

2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Transformed WA into Neutral R1
Neutral R2
Neutral L1
Forward R2

Combat Art Attacks27
Offhand Attacks28

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.


History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.7 - Sped up hyper armour startup of transformed -> untransformed transformation attack to 12 frames.
Sped up startup of untransformed into transformed transformation attack by 5 frames.
Sped up startup of transformed into untransformed transformation attack by 3 frames.
1.6.1 - Increased transformed R1 defensive recovery by 4 frames.
1.4.9.7.2 - Increased untransformed R2 (b) defensive recovery by 3 frames
1.4.8 - Reduced recovery of untransformed running R1 to R1 by 5 frames.
Reduced recovery of all transformed running attacks to R1 by 3 frames.
All transformed running attacks have straight sword hitstun.
Transformed L1s now have Glaive poise health.
Reduced recovery of transformed Kick into Jump Attack by 1 frame.
Increased hitboxes of transformed R1s and transformed L1s.
1.4.7.1 - Added plunge attack.
Improved tracking of transformed rolling R1 by 5 frames.
Increased recovery of transformed rolling R1 into roll by 2 frames.
Improved hyper armour startup of transformed L1s by 3 frames.
Improved hyper armour startup of transformed transformation attack by 5 frames.
Improved hyper armour startup of untransformed transformation attack by 8 frames.
Removed damage reduction from Spinning Motion.
Increased recovery of Spinning Motion in all aspects to be on par with Frost Blade WA R2 recoveries.
Decreased recovery of transformed Kick into Forward R2 by 3 frames.
Added recovery window of transformed Kick into Weapon Art.
Lengthened buffer window of transformed Kick into other actions.
Decreased recovery of Reaping Slashes into movement, weapon switch and roll by 10 frames.
Reduced pushback of transformed attacks.
Increased hitboxes of transformed attacks.
Increased forward momentum of transformed first R1, third R1, fourth R1, first L1 and uncharged first R2.


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