Carthus Shotel

Carthus-Shotel.png
Carthus Shotel
weapon-category.png Curved Sword Slash damage-type.png
skill.png Spin Slash 5(-/12) skill-fp.png
icon_weight.png 3.0 55 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 125 40.0 physical_defense-shield-icon.jpg
icon-magicbonus.png - 35.0 magic_defense-shield-icon.jpg
icon-firebonus.png - 25.0 fire_defense-shield-icon.jpg
icon-lightningbonus.png - 25.0 lightning_defense-shield-icon.jpg
icon-darkbonus.png - 35.0 dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

30 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
30 - -
Attribute Bonuses
STR.jpg
E
12
DEX.jpg
C
19
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
Yes Yes

Description

Strangely curved sword crafted to cause bleeding, wielded by Carthus swordsmen.

Shaped to sneak around the defenses of shields, this sword requires ample dexterity to wield effectively.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.


Location

Dropped by Carthus Swordsmen who wield it in the Catacombs of Carthus.


Weapon Notes

Subdivision of Curved Swords referred to as "Heavy" Curved Swords due to their slower 2H Neutral R1s and different 1H Neutral R1s and R2s.

Has innate shield pierce on all attacks.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

R1, Forward R1

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29

R1, Forward R1

1H Rolling R110
1H Rolling R211
2H Neutral R112

R1 chains have lower range.

2H Neutral R213

True combos into a full Weapon Art.

R1, Forward R1

2H Forward R114
2H Forward R215
2H Running R116
2H Running R217
2H Backstep R118
2H Backstep R219

R1, Forward R1

2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Has hyper armour, but only on the initial spin.

Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

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History

For changes made to the entirety of a Weapon Category, see the Patch Notes


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