Cleric's Sacred Chime | |||
---|---|---|---|
Chime | Strike | ||
Weapon Skill -(-/-) | |||
0.5 | 50 | ||
Attack Power | Guard Absorption | ||
118 | 25.0 | ||
- | 15.0 | ||
- | 10.0 | ||
- | 15.0 | ||
- | 15.0 | ||
|
100 |
10 | |
Additional Effects | |||
- | - | - | |
Attribute Bonuses | |||
E 3 |
- - |
- - |
SS 14 |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
Sacred chime for casting miracles of the Gods. Chimes such as these are often given to clerics who become Undead.
Equip a talisman or a sacred chime to cast miracles. Miracles must be attuned at a bonfire before use.
Skill: Weapon Skill
Equipping this chime in the left hand allows one to perform the Skill of the right hand weapon.
Location
Dropped from Gravetender Hollows at the Cemetery of Ash.
Weapon Notes
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 | ||
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 | ||
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 | ||
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 | ||
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Consumes 200 Stamina for an extremely low amount of HP regeneration. Must remain equipped in an active slot (cannot two hand other weapon) for the effect to take place. |
|
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes