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Club | |||
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Hammer | Strike | ![]() |
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Warcry 20(-/-) | ![]() |
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2.5 | 90 | ![]() |
Attack Power | Guard Absorption | ||
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108 | 40 | ![]() |
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- | 25 | ![]() |
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- | 35 | ![]() |
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- | 30 | ![]() |
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- | 25 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
30 | ![]() |
Additional Effects | |||
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- | - | - | |
Attribute Bonuses | |||
![]() C 10 |
![]() - - |
![]() - - |
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Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
A simple wooden club. Characterized by savage leaping attacks.
This crude bladeless strike weapon is effective against most foes, and can break the guard of a shield.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a special consecutive strong attack.
Location
Weapon Notes
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
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1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
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1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
Neutral R1 |
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1H Running R27 | ||
1H Backstep R18 |
Neutral R1 |
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1H Backstep R29 |
Neutral R1 |
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1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
Neutral R1 |
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2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R1 |
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2H Running R217 | ||
2H Backstep R118 |
Neutral R1 |
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2H Backstep R219 |
Neutral R1 |
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2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Warcry R2 into |
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Offhand Attacks27 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
Included page "upgrades:club" does not exist (create it now)
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.9 - Adjusted sound effects of second and third Club R1s.