Deep Chime

UNU50E3.png
Deep Chime
weapon-category.png Chime Strike damage-type.png
skill.png Weapon Skill -(-/-) skill-fp.png
icon_weight.png 0.5 40 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 73 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

121

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
E
3
DEX.jpg
-
-
INT.jpg
D
18
FTH.jpg
D
18
Other
Buffable? Infusable?
No No

Description

A heretical chime banished to obscurity for its profane implications.

A corrupted instrument of the gods. This amalgamation of a casting tool allows for the channeling of sorceries, miracles, and pyromancies.

Skill: Weapon Skill
Equipping this in the left hand allows one to perform the Skill of the right hand weapon.


Location


Weapon Notes

Can cast sorceries, miracles, and pyromancies.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23
1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29
1H Rolling R110
1H Rolling R211
2H Neutral R112
2H Neutral R213
2H Forward R114
2H Forward R215
2H Running R116
2H Running R217
2H Backstep R118
2H Backstep R219
2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26
Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

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History

For changes made to the entirety of a Weapon Category, see the Patch Notes


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