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Dragon Bone Smasher | |||
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Ultra Greatsword | Strike | ![]() |
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Earth Splitter 10(-/20) | ![]() |
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28.0 | 170 | ![]() |
Attack Power | Guard Absorption | ||
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155 | 80.0 | ![]() |
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- | 55.0 | ![]() |
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- | 65.0 | ![]() |
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- | 60.0 | ![]() |
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- | 65.0 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
55 | ![]() |
Additional Effects | |||
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- | - | - | |
Attribute Bonuses | |||
![]() A 60 |
![]() E - |
![]() - - |
![]() - - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
A bladeless, thick mass of iron used for smashing.
Its existence is enigmatic because of its supposed use for dragon slaying, before the First Lord came to be.
Take care of that "sword", will you?
Skill: Earth Splitter
Daze your opponent with a quick pommel strike, and unleash a powerful smash splitting the earth.
Location
Looted under the Havel Knight in Archdragon Peak.
Weapon Notes
Most attacks that are not neutral R1s will either knock your opponent to the ground, or send them flying back. This weapon is a hybrid between an Ultra Greatsword, and a Greatsword.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Blowback stagger for first R2, pancake stagger for second R2 |
Neutral R1 Neutral R2 Forward R1 Forward R2 |
1H Forward R14 | ||
1H Forward R25 |
Blowback |
|
1H Running R16 |
Blowback |
Neutral R1 Forward R1 |
1H Running R27 |
Blowback |
|
1H Backstep R18 |
Blowback |
Neutral R1 Forward R1 |
1H Backstep R29 |
Blowback stagger for first R2, pancake stagger for second R2 |
Neutral R1 Neutral R2 Forward R1 Forward R2 |
1H Rolling R110 |
Pancake |
|
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
Pancake stagger for first R2, blowback stagger for second R2 |
Neutral R1 Neutral R2 Forward R1 Forward R2 |
2H Forward R114 | ||
2H Forward R215 |
Pancake |
|
2H Running R116 |
Blowback |
Neutral R1 Forward R1 |
2H Running R217 |
Pancake |
|
2H Backstep R118 |
Blowback |
Neutral R1 Forward R1 |
2H Backstep R219 |
Pancake stagger for first R2, blowback stagger for second R2 |
Neutral R1 Neutral R2 Forward R1 Forward R2 |
2H Rolling R120 |
Pancake |
|
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Quick pommel strike, pressing R2 immediately after unleashes a large and powerful wave of damage in front of the wielder |
Neutral R1 |
Offhand Attacks27 |
L1 performs attacks similar to 1H Neutral R1, L2 performs the main-hand's Weapon Art. |
Upgrades
This weapon is upgraded with Twinkling Titanite up to +5.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
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+0 Dragon Bone Smasher +1 Dragon Bone Smasher +2 Dragon Bone Smasher +3 Dragon Bone Smasher +4 Dragon Bone Smasher +5 Dragon Bone Smasher |
155 | - | - | - | - | 100 | - | - 172 | - | - | - | - | 100 | - | - 184 | - | - | - | - | 100 | - | - 216 | - | - | - | - | 100 | - | - 243 | - | - | - | - | 100 | - | - 270 | - | - | - | - | 100 | - | - |
80.0 | 55.0 | 65.0 | 60.0 | 65.0 | 55.0 80.0 | 55.0 | 65.0 | 60.0 | 65.0 | 55.0 80.0 | 55.0 | 65.0 | 60.0 | 65.0 | 55.0 80.0 | 55.0 | 65.0 | 60.0 | 65.0 | 55.0 80.0 | 55.0 | 65.0 | 60.0 | 65.0 | 55.0 80.0 | 55.0 | 65.0 | 60.0 | 65.0 | 55.0 |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
A | E | - | - A | E | - | - A | E | - | - A | E | - | - S | E | - | - S | E | - | - |
- | - x1 Twinkling Titanite | 1700 x2 Twinkling Titanite | 2380 x3 Twinkling Titanite | 3060 x4 Twinkling Titanite | 3740 Titanite Slab | 5100 |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.8 - Modified Dragon Bone Smasher knockdowns to not override hyper armour. If a Dragon Bone Smasher Running R1, Neutral R2, Forward R2 or Rolling R1 connects with an opponent in hyper armour frames with the requisite poise to trade with the attack, they will not be knocked down.
1.4.7 - Removed the ability to extension skip Earth Splitter into the second R1.
Increased recovery of Earth Splitter into all actions by 4 frames.
Increased Dragon Bone Smasher running R1 recoveries to be in line with Ultra Greatsword running R1 recoveries.