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Dragonslayer Greataxe | |||
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Greataxe | Standard | ![]() |
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Falling Bolt 35(-/-) | ![]() |
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20.0 | 165 | ![]() |
Attack Power | Guard Absorption | ||
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200 | ![]() |
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- | ![]() |
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- | ![]() |
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74 | ![]() |
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- | ![]() |
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100 |
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Additional Effects | |||
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- | - | - | |
Attribute Bonuses | |||
![]() D 40 |
![]() E - |
![]() - - |
![]() D - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
Melted iron greataxe that once formed part of the Dragonslayer Armour.
Thickly imbued with the power of lightning. Use skill to draw upon the techniques used to slay the archdragons.
Skill: Falling Bolt
Hold axe high in air to gather fierce lightning, and smash ground to whip the bolts to the ground.
Location
Transposed from the Soul of the Dragonslayer Armour.
Weapon Notes
All attacks grant hyper armour except Forward R1.
Highest AR in class.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
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1H Neutral R12 | ||
1H Neutral R23 |
R1, R2, Forward R1, Forward R2 |
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1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
R1, R2, Forward R1, Forward R2 |
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1H Running R27 | ||
1H Backstep R18 |
R1, R2, Forward R1, Forward R2 |
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1H Backstep R29 |
R1, R2, Forward R1, Forward R2 |
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1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
R1, R2, Forward R1, Forward R2 |
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2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
R1, R2, Forward R1, Forward R2 |
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2H Running R217 | ||
2H Backstep R118 |
R1, R2, Forward R1, Forward R2 |
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2H Backstep R219 |
R1, R2, Forward R1, Forward R2 |
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2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Has hyper armour. Knocks down targets. Creates a very large shockwave radius. |
R1, Forward R1 |
Offhand Attacks27 |
Upgrades
This weapon is upgraded with Titanite Scale up to +5.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
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+0 - +1 - +2 - +3 - +4 - +5 - |
- | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
- | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - |
- | - - | - - | - - | - - | - - | - |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes