Friede's Great Scythe

Friede-s-Great-Scythe.png
Friede's Great Scythe
weapon-category.png Reaper Slash damage-type.png
skill.png Elfriede's Stance -(7/15) skill-fp.png
icon_weight.png 13.0 60 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 121 physical_defense-shield-icon.jpg
icon-magicbonus.png 77 magic_defense-shield-icon.jpg
icon-firebonus.png - fire_defense-shield-icon.jpg
icon-lightningbonus.png - lightning_defense-shield-icon.jpg
icon-darkbonus.png - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - 45
Attribute Bonuses
STR.jpg
E
12
DEX.jpg
B
16
INT.jpg
C
12
FTH.jpg
E
0
Other
Buffable? Infusable?
No No

Description

A great scythe wielded by Sister Elfriede, with a curved blade thinly coated by Painted World frost that easily breaks the guard of shields.
In the painting, the scythe is a symbol of a long-lost home, possible explaining Elfriede's preference for it.

Skill: Elfriede's Stance
Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfriede's former swordsmanship. Use normal attack to leap forward and swing twice, or strong attack to coat the earth with running frost.


Location


Weapon Notes

Has a sweetspot on the end of the weapon.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Neutral R1
Forward R1
Neutral R2
Forward R2

1H Forward R14
1H Forward R25
1H Running R16

Neutral R1
Forward R1

1H Running R27
1H Backstep R18

Neutral R1
Forward R1

1H Backstep R29

Neutral R1
Forward R1
Neutral R2
Forward R2

1H Rolling R110
1H Rolling R211
2H Neutral R112

Unique from other Reaper R1s.

2H Neutral R213

Neutral R1
Forward R1
Neutral R2
Forward R2

2H Forward R114
2H Forward R215
2H Running R116

Neutral R1
Forward R1

2H Running R217
2H Backstep R118

Neutral R1
Forward R1

2H Backstep R219

Neutral R1
Forward R1
Neutral R2
Forward R2

2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Holding the stance keeps the user invisible. WA R1 can be continued for three R1s.

WA R2 into Neutral R1, Forward R1

Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite Scale up to +5.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
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+1 -
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+3 -
+4 -
+5 -
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History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.9- Removed hyper armour from Friede’s Great Scythe third 2H R1.
Increased recovery into block for Friede's Great Scythe 2H R1s to be the same as movement.
1.4.5 - Slowed Friede’s Great Scythe 2H neutral R1 by 7.91667%.
Adjusted recoveries of Friede’s Great Scythe 2H neutral R1 to be on par with recoveries of a standard Reaper 2H neutral R1 except roll, movement and block, which are 1 frame slower.
1.4.3 - Elfriede's Stance R1 chains and R2 now consume FP.
Elfriede’s Stance now takes 26 frames before invisibility takes effect.
Elfriede's Stance invisibility effect no longer persists when out of stamina.
Returned Friede’s Great Scythe second and third 2H R1s to vanilla speed.
Increased recovery of Friede’s Great Scythe first 2H R1 to L2 by 12 frames.
1.4 - Increased speed of 2h R1 by 20%.


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