Giant Door Shield | |||
---|---|---|---|
Greatshield (Paired) | Strike | ||
Lockout -(17/20) | |||
21.5 | 150 | ||
Attack Power | Guard Absorption | ||
107 | 100 | ||
- | 75 | ||
- | 45 | ||
- | 80 | ||
- | 75 | ||
|
60 | ||
Additional Effects | |||
- | - | - | |
Attribute Bonuses | |||
B+ 45 |
- - |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
No | Yes |
Description
Unusually shaped paired greatshields resembling great doors.
Heirlooms of the knight known as the protector of the meek, yet who failed to protect anyone.
Skill: Lockout
Shut the great doors tightly for stalwart defense, and use normal attack to transition into shield bash, or strong attack for a heave that holds shields to block nearly all damage.
Location
Weapon Notes
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 | ||
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 | ||
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 | ||
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 | ||
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 | ||
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.9.4 - Location reverted to vanilla.