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Glaive | |||
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Halberd | Standard / Slash | ![]() |
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Spin Sweep 8(-/14) | ![]() |
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11.0 | 95 | ![]() |
Attack Power | Guard Absorption | ||
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157 | 45 | ![]() |
![]() |
- | 30 | ![]() |
![]() |
- | 25 | ![]() |
![]() |
- | 25 | ![]() |
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- | 30 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
25 | ![]() |
Additional Effects | |||
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0 | 0 | 0 | |
Attribute Bonuses | |||
![]() D 17 |
![]() E 11 |
![]() - - |
![]() - - |
Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
This halberd with a large blade was a scythe refitted for battle.
Designed for slicing, and inflicts slash damage.
Skill: Spin Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.
Location
Sold by Greirat after his pillage of the Undead Settlement.
Weapon Notes
2H Neutral R1 and 2H Neutral, Rolling and Forward R2s grant hyper armour.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
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1H Neutral R12 | ||
1H Neutral R23 |
1H Neutral R1, 1H Forward R1, 1H Forward R2, 1H Rolling R2 |
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1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
1H Neutral R1, 1H Forward R1 |
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1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 | ||
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
2H Neutral R1, 2H Forward R1, 2H Forward R2, 2H Rolling R2 |
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2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
2H Neutral R1, 2H Forward R1 |
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2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 | ||
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Has hyper armour. |
|
Offhand Attacks27 |
Uses the vanilla glaive 1H Neutral R1 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
- Normal
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Arcane
- Fire
- Chaos
- Lightning
- Sacred
- Deep
- Dark
- Blood
- Poison
- Hollow
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
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+0 - +1 - +2 - +3 - +4 - +5 - +6 - +7 - +8 - +9 - +10 - |
- | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
- | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - |
- | - - | - - | - - | - - | - - | - - | - - | - - | - - | - - | - |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.3 - Removed the ability to extension skip Spin Sweep.