Greatlance

Greatlance.png
Greatlance
weapon-category.png Pike Thrust damage-type.png
skill.png Charge 15(-/15) skill-fp.png
icon_weight.png 10.5 90 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 156 50 physical_defense-shield-icon.jpg
icon-magicbonus.png - 30 magic_defense-shield-icon.jpg
icon-firebonus.png - 25 fire_defense-shield-icon.jpg
icon-lightningbonus.png - 25 lightning_defense-shield-icon.jpg
icon-darkbonus.png - 30 dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

25 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
0 0 0
Attribute Bonuses
STR.jpg
D
21
DEX.jpg
D
16
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
Yes Yes

Description

This lance features a long pole, and was originally intended to be used by knights for jousting.

This weapon is primarily used in charging attacks, and would require tremendous strength and dexterity to be handled by a mere foot soldier.

//Skill: Charge
Hold lance at waist and charge at foe. Use strong attack while charging to extend the length of the charge. //


Location

Lothric Castle


Weapon Notes

Unique R1s, R2s and 2H Forward R2 from other Pikes. Aforementioned moves have hyper armour, but are very slow.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Has hyper armour. Hits multiple times.

1H Neutral R1, 1H Forward R1

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29

Performs the 1H Forward R2.

1H Rolling R110
1H Rolling R211
2H Neutral R112

Has hyper armour.

2H Neutral R213

Has hyper armour. Hits multiple times.

2H Neutral R1, 2H Forward R1, 2H Forward R2, 2H Rolling R2

2H Forward R114
2H Forward R215

Has hyper armour.

2H Running R116
2H Running R217
2H Backstep R118
2H Backstep R219
2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Has hyper armour. True combos from a 2H Neutral R1.

Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
+0 -
+1 -
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History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.8 - Reduced stamina consumption of 2H forward R2 to the same as 2H R2.
2H Neutral R1s and Neutral R2s are now unparriable.
1.3 - Removed Running R1 > R1 feint.
1.3.2 - Increased the motion value on the last hit of Greatlance 2H Forward R2 from 75 to 100.
1.4 - Increased stamina cost of running R1s.
1.4.2 - Increased recovery of running R1s to 14 frames (30 FPS).
1,4,2 - Removed Charge > R1/R2 feint.
1.4.3

  • Backstep R1 now performs 1H Forward R2 instead of running R1.
  • Reduced tracking of running R1.

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