Gundyr's Halberd

Gundyr-s-Halberd.png
Gundyr's Halberd
weapon-category.png Halberd Standard damage-type.png
skill.png Champion's Charge (15/15) skill-fp.png
icon_weight.png 13.0 500 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 202 45 physical_defense-shield-icon.jpg
icon-magicbonus.png - 30 magic_defense-shield-icon.jpg
icon-firebonus.png - 25 fire_defense-shield-icon.jpg
icon-lightningbonus.png - 25 lightning_defense-shield-icon.jpg
icon-darkbonus.png - 30 dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

25 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
0 0 0
Attribute Bonuses
STR.jpg
C
30
DEX.jpg
E
15
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
No No

Description

Halberd of Gundyr the Champion, received when he was charged with his duty.

This old cast-iron halberd has the power to break poise, and is said to never crumble, seeming to suggest that Gundyr was fated to eternal service from the beginning.

Skill: Champion's Charge
Hold spear at waist and charge at foe, and use momentum to transition into sweeping strong attack.


Location

Transposed from the soul of Champion Gundyr


Weapon Notes

2H Neutral R1 and 2H Neutral, Rolling and Forward R2s grant hyper armour.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

1H Neutral R1, 1H Forward R1, 1H Forward R2, 1H Rolling R2

1H Forward R14
1H Forward R25
1H Running R16

1H Neutral R1, 1H Forward R1

1H Running R27
1H Backstep R18
1H Backstep R29
1H Rolling R110
1H Rolling R211
2H Neutral R112
2H Neutral R213

2H Neutral R1, 2H Forward R1, 2H Forward R2, 2H Rolling R2

2H Forward R114
2H Forward R215
2H Running R116

2H Neutral R1, 2H Forward R1

2H Running R217
2H Backstep R118
2H Backstep R219
2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Has hyper armour.

Offhand Attacks27

Uses the vanilla glaive 1H Neutral R1


Upgrades

This weapon is upgraded with Titanite Scale up to +5.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
+0 -
+1 -
+2 -
+3 -
+4 -
+5 -
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History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.9 - Champion’s Charge makes the users eyes glow red for 15 seconds after use.
1.4.2 - Removed feints from Champion's Charge


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