Halberd

Halberd.png
Halberd
weapon-category.png Halberd Standard / Thrust damage-type.png
skill.png Charge 15(-/13) skill-fp.png
icon_weight.png 8.0 75 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 142 45 physical_defense-shield-icon.jpg
icon-magicbonus.png - 25 magic_defense-shield-icon.jpg
icon-firebonus.png - 20 fire_defense-shield-icon.jpg
icon-lightningbonus.png - 20 lightning_defense-shield-icon.jpg
icon-darkbonus.png - 25 dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

20 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
0 0 0
Attribute Bonuses
STR.jpg
D
12
DEX.jpg
D
11
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
Yes Yes

Description

This long-hilted weapon mixing spear and axe is difficult to handle, requiring both strength and dexterity.

Can be thrust like a spear or swept sideways like an axe, making it a versatile weapon effective against multiple foes.

Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.


Location

Sold by the Shrine Handmaiden.

Dropped by Hollows that wield it in High Wall of Lothric.


Weapon Notes

2H Neutral, Rolling and Forward R2s grant hyper armour.

Identical to Red Hilted Halberd barring weapon art and requirements, but outperforms it when comparing damage on elemental infusions.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

1H Neutral R1, 1H Forward R1, 1H Forward R2, 1H Rolling R2

1H Forward R14
1H Forward R25
1H Running R16

1H Neutral R1, 1H Forward R1

1H Running R27
1H Backstep R18
1H Backstep R29
1H Rolling R110
1H Rolling R211
2H Neutral R112

Thrusting moveset. Does not have hyper armour.

2H Neutral R213

2H Neutral R1, 2H Forward R1, 2H Forward R2, 2H Rolling R2

2H Forward R114
2H Forward R215
2H Running R116

2H Neutral R1, 2H Forward R1

2H Running R217
2H Backstep R118
2H Backstep R219
2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Has hyper armour. True combos from a 2H Neutral R1.

Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
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History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.5 - Changed STR and DEX requirements from 13/13 to 12/11.
1.4.4 Changed STR and DEX requirements from 16/12 to 13/13. Weight decreased from 8.0 to 6.0.
1.4 - Removed feints from Charge.


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