Hunter Axe | |||
---|---|---|---|
Trick Weapon | Standard / Strike | ||
Beast Roar/Spin Slash 10(-/-) | |||
12.0 | 250 | ||
Attack Power | Guard Absorption | ||
196 | - | ||
- | - | ||
- | - | ||
- | - | ||
- | - | ||
|
130 |
- | |
Additional Effects | |||
- | - | - | |
Attribute Bonuses | |||
SS 9 |
F 8 |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
A brutal weapon employed by mercenaries and madmen.
Retains the qualities of an axe, but offers a wider palette of attacks by transforming. Boasts a heavy blunt attack and crude slashes.
Some choose this axe to play the part of the executioner.
Skill: Beast Roar/Spin Slash
Invoke a sense of inner ferocity and emit a terrible roar. When transformed, swing the axe horizontally in a slashing motion.
Location
Sold by Unbreakable Patches.
Weapon Notes
Restores 13 HP on hit.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Changes when fully charged. |
Neutral R1 |
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
Neutral R1 |
|
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 |
Identical to axe Warcry Rolling R2s when charged. |
Neutral R1 |
2H Neutral R112 |
Has hyper armor. |
|
2H Neutral R213 |
Has hyper armor. Changes when fully charged. |
Neutral R1 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 |
Identical to Forward R1. |
|
2H Backstep R219 |
Neutral R1 |
|
2H Rolling R120 | ||
2H Rolling R221 |
Neutral R1 |
|
2H Neutral L122 | ||
2H Running L123 |
Neutral R1 |
|
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
UT: Temporarily increases health restored on hit. |
|
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.6.1 - Decreased untransformed R1 defensive recovery by 3 frames.
Increased transformed rolling R1 pushback on hit.
1.4.7.1 - Increased recovery of transformed second R1 into R1 by 4 frames.
1.4.7 - Increased startup of transformed R2 by 5 frames.
Increased recovery of transformed R2 by 3 frames.
Slowed startup of transformed Kick by 1 frame.
Reduced instability frames of transformed Kick.
Created a unique effect for transformed Kick that allows it to recover faster into forward R2 than neutral R2. Transformed Kick will only combo into forward R2.
Reduced hitboxes of transformed Kick.
Reduced motion value of transformed Jump Attack to be on par with transformed neutral R2.
1.4.5 - Critical increased from 100 to 130. Location changed.