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Hunter Axe | |||
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Trick Weapon | Standard / Strike | ![]() |
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Beast Roar/Spin Slash 10(-/-) | ![]() |
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12.0 | 250 | ![]() |
Attack Power | Guard Absorption | ||
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117 | - | ![]() |
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- | - | ![]() |
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130 |
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Additional Effects | |||
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- | - | - | |
Attribute Bonuses | |||
![]() A 9 |
![]() E 8 |
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Other | |||
Buffable? | Infusable? | ||
No | No |
Description
A brutal weapon employed by mercenaries and madmen.
Retains the qualities of an axe, but offers a wider palette of attacks by transforming. Boasts a heavy blunt attack and crude slashes.
Some choose this axe to play the part of the executioner.
Skill: Beast Roar/Spin Slash
Invoke a sense of inner ferocity and emit a terrible roar. When transformed, swing the axe horizontally in a slashing motion.
Location
Looted next to a fireplace behind a Lothric Knight in the High Wall of Lothric.
Weapon Notes
Restores 13 HP on hit.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
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1H Neutral R12 | ||
1H Neutral R23 |
Changes when fully charged. |
Neutral R1, Forward R1 |
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
Neutral R1, Forward R1 |
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1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 | ||
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 |
Has hyper armor. |
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2H Neutral R213 |
Has hyper armor. Changes when fully charged. |
Neutral R1, Forward R1, Neutral R2, Forward R2 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R1, Forward R1, Neutral L1 |
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2H Running R217 | ||
2H Backstep R118 |
Identical to Forward R1. |
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2H Backstep R219 |
Neutral R1, Forward R1, Neutral L1 |
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2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 |
Neutral L1 |
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2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Transformed WA into Neutral R1, Forward R1 |
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Offhand Attacks27 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
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+0 Hunter Axe +1 Hunter Axe +2 Hunter Axe +3 Hunter Axe +4 Hunter Axe +5 Hunter Axe +6 Hunter Axe +7 Hunter Axe +8 Hunter Axe +9 Hunter Axe +10 Hunter Axe |
117 | - | - | - | - | 100 | - | - 125 | - | - | - | - | 100 | - | - 133 | - | - | - | - | 100 | - | - 141 | - | - | - | - | 100 | - | - 148 | - | - | - | - | 100 | - | - 156 | - | - | - | - | 100 | - | - 164 | - | - | - | - | 100 | - | - 172 | - | - | - | - | 100 | - | - 180 | - | - | - | - | 100 | - | - 188 | - | - | - | - | 100 | - | - 196 | - | - | - | - | 100 | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
A | E | - | - A | E | - | - A | E | - | - A | E | - | - A | E | - | - S | E | - | - S | E | - | - S | E | - | - S | E | - | - S | E | - | - S | E | - | - |
- | - x2 Titanite Shard | 770 x4 Titanite Shard | 924 x6 Titanite Shard | 1078 x2 Large Titanite Shard | 1232 x4 Large Titanite Shard | 1386 x6 Large Titanite Shard | 1540 x2 Titanite Chunk | 1694 x4 Titanite Chunk | 1848 x6 Titanite Chunk | 2001 Titanite Slab | 2310 |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.7.1 - Increased recovery of transformed second R1 into R1 by 4 frames.
1.4.7 - Increased startup of transformed R2 by 5 frames.
Increased recovery of transformed R2 by 3 frames.
Slowed startup of transformed Kick by 1 frame.
Reduced instability frames of transformed Kick.
Created a unique effect for transformed Kick that allows it to recover faster into forward R2 than neutral R2. Transformed Kick will only combo into forward R2.
Reduced hitboxes of transformed Kick.
Reduced motion value of transformed Jump Attack to be on par with transformed neutral R2.
1.4.5 - Critical increased from 100 to 130. Location changed.