Kirkhammer

z2GwAm3.png
Kirkhammer
weapon-category.png Trick Weapon Standard / Strike / Slash damage-type.png
skill.png Advancing Thrust/Crushing Rain 18(-/-) skill-fp.png
icon_weight.png 12.5 100 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 126 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

80

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
S
16
DEX.jpg
E
10
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
Yes No

Description

A sanctified weapon typically used by pious warriors. On the one side, an easily handled silver sword. On the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.

Those who wielded this most symbolic weapon took a blunt approach to justice, an irony that stayed with them until their final days.

Skill: Advancing Thrust/Crushing Rain
Slash upwards with a forward lunge. When transfored, raise the hammer overhead and smash down to raise a dust storm of falling debris.


Location

Dropped by a NPC behind the door leading to the shortcut in Consumed King's Garden.


Weapon Notes


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Neutral R1, Forward R1

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29
1H Rolling R110
1H Rolling R211
2H Neutral R112

Has hyper armor.

2H Neutral R213

Has hyper armor.

Neutral R1, Neutral L1, Neutral R2

2H Forward R114
2H Forward R215
2H Running R116

Identical to Forward R1.

2H Running R217
2H Backstep R118

Identical to Forward R1, with lowered Motion Value.

2H Backstep R219
2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Untransformed WA into Neutral R1, Forward R1, Neutral R2, Forward R2, Transformed WA into Neutral R1, Forward R1, Neutral R2, Forward R2, Neutral L1

Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
+0 Kirkhammer
+1 Kirkhammer
+2 Kirkhammer
+3 Kirkhammer
+4 Kirkhammer
+5 Kirkhammer
+6 Kirkhammer
+7 Kirkhammer
+8 Kirkhammer
+9 Kirkhammer
+10 Kirkhammer
126 | - | - | - | - | 80 | - | -
134 | - | - | - | - | 80 | - | -
142 | - | - | - | - | 80 | - | -
151 | - | - | - | - | 80 | - | -
159 | - | - | - | - | 80 | - | -
168 | - | - | - | - | 80 | - | -
176 | - | - | - | - | 80 | - | -
184 | - | - | - | - | 80 | - | -
193 | - | - | - | - | 80 | - | -
201 | - | - | - | - | 80 | - | -
210 | - | - | - | - | 80 | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
S | E | - | -
S | E | - | -
S | E | - | -
S | E | - | -
S | E | - | -
S | E | - | -
S | E | - | -
S | E | - | -
S | E | - | -
S | E | - | -
S | E | - | -
- | -
2 Titanite Shard | 850
4 Titanite Shard | 1020
6 Titanite Shard | 1190
2 Large Titanite Shard | 1360
4 Large Titanite Shard | 1530
6 Large Titanite Shard | 1700
2 Titanite Chunk | 1870
4 Titanite Chunk | 2040
6 Titanite Chunk | 2210
Titanite Slab | 2550

History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.7.1 - Untransformed fourth R1 now follows with third R1.
1.4.7 - Standardised recoveries of untransformed moveset to be identical to Dark Souls 3 Straight Sword 1H moveset.
Standardised recoveries of transformed moveset to be identical to Dark Souls 3 Great Hammer 2H moveset.
Sped hyper armour startup of transformed jumping attack to 16 frames.
Hyper armour of transformed jumping attack now lasts an additional 5 frames.
Increased recovery of transformed jumping attack into all actions by 5 frames.
Increased motion value of transformed charged R2 to 230.
1.4.5 - Can now be buffed.


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