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Kirkhammer | |||
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Trick Weapon | Standard / Strike / Slash | ![]() |
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Advancing Thrust/Crushing Rain 18(-/-) | ![]() |
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12.5 | 100 | ![]() |
Attack Power | Guard Absorption | ||
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126 | - | ![]() |
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- | - | ![]() |
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80 |
- | ![]() |
Additional Effects | |||
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- | - | - | |
Attribute Bonuses | |||
![]() S 16 |
![]() E 10 |
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Other | |||
Buffable? | Infusable? | ||
Yes | No |
Description
A sanctified weapon typically used by pious warriors. On the one side, an easily handled silver sword. On the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.
Those who wielded this most symbolic weapon took a blunt approach to justice, an irony that stayed with them until their final days.
Skill: Advancing Thrust/Crushing Rain
Slash upwards with a forward lunge. When transfored, raise the hammer overhead and smash down to raise a dust storm of falling debris.
Location
Dropped by a NPC behind the door leading to the shortcut in Consumed King's Garden.
Weapon Notes
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1, Forward R1 |
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1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 | ||
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 |
Has hyper armor. |
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2H Neutral R213 |
Has hyper armor. |
Neutral R1, Neutral L1, Neutral R2 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Identical to Forward R1. |
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2H Running R217 | ||
2H Backstep R118 |
Identical to Forward R1, with lowered Motion Value. |
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2H Backstep R219 | ||
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Untransformed WA into Neutral R1, Forward R1, Neutral R2, Forward R2, Transformed WA into Neutral R1, Forward R1, Neutral R2, Forward R2, Neutral L1 |
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Offhand Attacks27 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
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+0 Kirkhammer +1 Kirkhammer +2 Kirkhammer +3 Kirkhammer +4 Kirkhammer +5 Kirkhammer +6 Kirkhammer +7 Kirkhammer +8 Kirkhammer +9 Kirkhammer +10 Kirkhammer |
126 | - | - | - | - | 80 | - | - 134 | - | - | - | - | 80 | - | - 142 | - | - | - | - | 80 | - | - 151 | - | - | - | - | 80 | - | - 159 | - | - | - | - | 80 | - | - 168 | - | - | - | - | 80 | - | - 176 | - | - | - | - | 80 | - | - 184 | - | - | - | - | 80 | - | - 193 | - | - | - | - | 80 | - | - 201 | - | - | - | - | 80 | - | - 210 | - | - | - | - | 80 | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
S | E | - | - S | E | - | - S | E | - | - S | E | - | - S | E | - | - S | E | - | - S | E | - | - S | E | - | - S | E | - | - S | E | - | - S | E | - | - |
- | - 2 Titanite Shard | 850 4 Titanite Shard | 1020 6 Titanite Shard | 1190 2 Large Titanite Shard | 1360 4 Large Titanite Shard | 1530 6 Large Titanite Shard | 1700 2 Titanite Chunk | 1870 4 Titanite Chunk | 2040 6 Titanite Chunk | 2210 Titanite Slab | 2550 |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.7.1 - Untransformed fourth R1 now follows with third R1.
1.4.7 - Standardised recoveries of untransformed moveset to be identical to Dark Souls 3 Straight Sword 1H moveset.
Standardised recoveries of transformed moveset to be identical to Dark Souls 3 Great Hammer 2H moveset.
Sped hyper armour startup of transformed jumping attack to 16 frames.
Hyper armour of transformed jumping attack now lasts an additional 5 frames.
Increased recovery of transformed jumping attack into all actions by 5 frames.
Increased motion value of transformed charged R2 to 230.
1.4.5 - Can now be buffed.