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Ledo's Greathammer | |||
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Greathammer | Strike | ![]() |
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Call to Stone 20(-/25) | ![]() |
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28.0 | 310 | ![]() |
Attack Power | Guard Absorption | ||
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170 | 85 | ![]() |
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- | 55 | ![]() |
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- | 60 | ![]() |
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- | 55 | ![]() |
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- | 55 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
50 | ![]() |
Additional Effects | |||
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- | - | - | |
Attribute Bonuses | |||
![]() B 60 |
![]() - - |
![]() - - |
![]() - - |
Other | |||
Buffable? | Infusable? | ||
Weapon Art Only | No |
Description
Great Hammer wielded by the Silver Knight Ledo.
Ledo's hammer is by far the heaviest weapon amongst those wielded by the knights of Anor Londo.
Ledo, an eccentric who traveled across the outskirts, became a close friend to the giants and even Havel, the Rock.
Skill: Call to Stone
Spin to lure stones to the steel hammer, and use strong attack to transition into an earth slam that shatters the stones in a shockwave.
Location
Weapon Notes
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
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1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
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1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
Neutral R2 |
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1H Running R27 | ||
1H Backstep R18 |
Neutral R2 |
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1H Backstep R29 |
Neutral R1 |
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1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
Neutral R1 |
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2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R2 |
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2H Running R217 | ||
2H Backstep R118 |
Neutral R2 |
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2H Backstep R219 |
Neutral R1 |
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2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
WA R2 into |
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Offhand Attacks27 |
Upgrades
This weapon is upgraded with Twinkling Titanite up to +5.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
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+0 - +1 - +2 - +3 - +4 - +5 - |
- | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
- | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - |
- | - - | - - | - - | - - | - - | - |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.7 - Slowed hyper armour startup of Ledo’s Great Hammer buffed 2H forward R2 to 16 frames.