Lothric Knight Long Spear | |||
---|---|---|---|
Pike | Thrust | ||
Charge 13(-/9) | |||
8.0 | 80 | ||
Attack Power | Guard Absorption | ||
224 | 45 | ||
- | 30 | ||
- | 25 | ||
- | 25 | ||
- | 30 | ||
|
100 |
25 | |
Additional Effects | |||
0 | 0 | 0 | |
Attribute Bonuses | |||
D 14 |
B 20 |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
Long spear wielded by the proud Lothric Knights.
Designed for long-range thrusting.
Lothric spear knights are known for their steadfastness, and this spear boosts the poise of its wielder.
Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.
Location
Random drop from Lothric Knights that wield it in High Wall of Lothric, Lothric Castle and the Grand Archives.
Weapon Notes
Provides a 15% poise boost to the wielder when equipped, even if two handing another weapon.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 |
Neutral R1 |
|
2H Neutral R112 | ||
2H Neutral R213 |
Has infinite tracking against locked on targets. |
Neutral R1 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 |
Neutral R1 |
|
2H Rolling R120 | ||
2H Rolling R221 |
Neutral R1 |
|
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Has hyper armour. A full weapon art will true combo into a 2H Neutral R1. |
|
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.3 - Removed Running R1 > R1 feint.
1.4 - Increased stamina cost of running R1s.
1.4.2 - Increased recovery of running R1s to 14 frames (30 FPS)
1,4,2 - Removed Charge > R1/R2 feint.