Ludwig's Holy Blade

sJSXD64.png
Ludwig's Holy Blade
weapon-category.png Trick Weapon Standard / Thrust damage-type.png
skill.png Upwards Slash/Radiant Strike 16(5/-) skill-fp.png
icon_weight.png 12.0 100 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 120 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

90

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
C
16
DEX.jpg
C
12
INT.jpg
-
-
FTH.jpg
C
16
Other
Buffable? Infusable?
Weapon Art Only No

Description

A sanctified weapon first wielded by Ludwig, figurehead of a group of pious warriors. On the one side, an easily handled silver sword. When transformed, it combines with its sheath to form a greatsword.

It exhibits several departures from other traditional holy weapons, suggesting Ludwig anticipated a different approach to adversity than his peers.

Skill: Upwards Slash/Radiant Strike
Slash forward to break a foe's guard from below. When transformed, call upon the sword's guidance and smash down in a cascade of holy light.


Location

Dropped by a NPC near the elevator leading to the Twin Princes.


Weapon Notes


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23
1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29
1H Rolling R110
1H Rolling R211
2H Neutral R112

Has hyper armor.

2H Neutral R213

Has hyper armor.

Neutral R1, Forward R1, Neutral R2, Forward R2, Neutral L1

2H Forward R114
2H Forward R215
2H Running R116
2H Running R217
2H Backstep R118

Identical to Forward R1.

2H Backstep R219
2H Rolling R120
2H Rolling R221
2H Neutral L122

Has hyper armor.

2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Transformed WA applies a fire buff, regardless of feinted or not.

Neutral R1, Forward R1, Neutral R2, Forward R2, Neutral L1

Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
+0 -
+1 -
+2 -
+3 -
+4 -
+5 -
+6 -
+7 -
+8 -
+9 -
+10 -
120 | - | 120 | - | - | 80 | - | -
128 | - | 128 | - | - | 80 | - | -
136 | - | 136 | - | - | 80 | - | -
144 | - | 144 | - | - | 80 | - | -
152 | - | 152 | - | - | 80 | - | -
160 | - | 160 | - | - | 80 | - | -
168 | - | 168 | - | - | 80 | - | -
176 | - | 176 | - | - | 80 | - | -
184 | - | 184 | - | - | 80 | - | -
192 | - | 192 | - | - | 80 | - | -
200 | - | 200 | - | - | 80 | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
C | C | - | -
C | C | - | -
B | B | - | -
B | B | - | -
B | B | - | -
B | B | - | -
B | B | - | -
B | B | - | -
B | B | - | -
A | A | - | -
A | A | - | -
- | -
2 Titanite Shard | 850
4 Titanite Shard | 1020
6 Titanite Shard | 1190
2 Large Titanite Shard | 1360
4 Large Titanite Shard | 1530
6 Large Titanite Shard | 1700
2 Titanite Chunk | 1870
4 Titanite Chunk | 2040
6 Titanite Chunk | 2210
Titanite Slab | 2550

History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.9 - Improved start-up, active frames and tracking of transformed Kick.
1.4.7.1 - Untransformed fourth R1 now follows with third R1.
1.4.7 - Standardised recoveries of untransformed moveset to be identical to Dark Souls 3 straight sword 1H moveset.
Standardised recoveries of transformed moveset to be identical to Dark Souls 3 Ultra Greatsword 2H moveset.
1.4.5.1 - Scaling changed to fit STR/FAI. Weapon Art no longer changes AR to fire, and provides the following effects: -Above 50% HP: 10% damage boost + 10% Absorption boost to all elements.
-Below 50% HP: 20% damage boost + 5% Absorption boost to all elements.
Critical increased from 80 to 90. Stat requirements for STR/DEX reduced from 20/16 to 16/12, and given a FAI requirement of 16.
1.4.5 - Critical damage increased from 80 to 90. Can now be buffed. Hitbox increased for all attacks.


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