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Ludwig's Holy Blade | |||
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Trick Weapon | Standard / Thrust | ![]() |
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Upwards Slash/Radiant Strike 16(5/-) | ![]() |
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12.0 | 100 | ![]() |
Attack Power | Guard Absorption | ||
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120 | - | ![]() |
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- | - | ![]() |
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- | - | ![]() |
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- | - | ![]() |
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- | - | ![]() |
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90 |
- | ![]() |
Additional Effects | |||
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- | - | - | |
Attribute Bonuses | |||
![]() C 16 |
![]() C 12 |
![]() - - |
![]() C 16 |
Other | |||
Buffable? | Infusable? | ||
Weapon Art Only | No |
Description
A sanctified weapon first wielded by Ludwig, figurehead of a group of pious warriors. On the one side, an easily handled silver sword. When transformed, it combines with its sheath to form a greatsword.
It exhibits several departures from other traditional holy weapons, suggesting Ludwig anticipated a different approach to adversity than his peers.
Skill: Upwards Slash/Radiant Strike
Slash forward to break a foe's guard from below. When transformed, call upon the sword's guidance and smash down in a cascade of holy light.
Location
Dropped by a NPC near the elevator leading to the Twin Princes.
Weapon Notes
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 | ||
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 | ||
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 |
Has hyper armor. |
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2H Neutral R213 |
Has hyper armor. |
Neutral R1, Forward R1, Neutral R2, Forward R2, Neutral L1 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 |
Identical to Forward R1. |
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2H Backstep R219 | ||
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 |
Has hyper armor. |
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2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Transformed WA applies a fire buff, regardless of feinted or not. |
Neutral R1, Forward R1, Neutral R2, Forward R2, Neutral L1 |
Offhand Attacks27 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
---|---|---|---|---|---|
+0 - +1 - +2 - +3 - +4 - +5 - +6 - +7 - +8 - +9 - +10 - |
120 | - | 120 | - | - | 80 | - | - 128 | - | 128 | - | - | 80 | - | - 136 | - | 136 | - | - | 80 | - | - 144 | - | 144 | - | - | 80 | - | - 152 | - | 152 | - | - | 80 | - | - 160 | - | 160 | - | - | 80 | - | - 168 | - | 168 | - | - | 80 | - | - 176 | - | 176 | - | - | 80 | - | - 184 | - | 184 | - | - | 80 | - | - 192 | - | 192 | - | - | 80 | - | - 200 | - | 200 | - | - | 80 | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
C | C | - | - C | C | - | - B | B | - | - B | B | - | - B | B | - | - B | B | - | - B | B | - | - B | B | - | - B | B | - | - A | A | - | - A | A | - | - |
- | - 2 Titanite Shard | 850 4 Titanite Shard | 1020 6 Titanite Shard | 1190 2 Large Titanite Shard | 1360 4 Large Titanite Shard | 1530 6 Large Titanite Shard | 1700 2 Titanite Chunk | 1870 4 Titanite Chunk | 2040 6 Titanite Chunk | 2210 Titanite Slab | 2550 |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.9 - Improved start-up, active frames and tracking of transformed Kick.
1.4.7.1 - Untransformed fourth R1 now follows with third R1.
1.4.7 - Standardised recoveries of untransformed moveset to be identical to Dark Souls 3 straight sword 1H moveset.
Standardised recoveries of transformed moveset to be identical to Dark Souls 3 Ultra Greatsword 2H moveset.
1.4.5.1 - Scaling changed to fit STR/FAI. Weapon Art no longer changes AR to fire, and provides the following effects: -Above 50% HP: 10% damage boost + 10% Absorption boost to all elements.
-Below 50% HP: 20% damage boost + 5% Absorption boost to all elements.
Critical increased from 80 to 90. Stat requirements for STR/DEX reduced from 20/16 to 16/12, and given a FAI requirement of 16.
1.4.5 - Critical damage increased from 80 to 90. Can now be buffed. Hitbox increased for all attacks.