Man Serpent Hatchet

Man-Serpent-Hatchet.png
Man Serpent Hatchet
weapon-category.png Axe Standard damage-type.png
skill.png Warcry 20(-/-) skill-fp.png
icon_weight.png 4.0 80 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 125 45.0 physical_defense-shield-icon.jpg
icon-magicbonus.png - 30.0 magic_defense-shield-icon.jpg
icon-firebonus.png - 25.0 fire_defense-shield-icon.jpg
icon-lightningbonus.png - 25.0 lightning_defense-shield-icon.jpg
icon-darkbonus.png - 30.0 dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

30.0 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
D
16
DEX.jpg
D
13
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
Yes Yes

Description

Hatchet of the serpent men guarding Archdragon Peak.

Has a unique, broadly curved blade that can sneak past shields.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and pierce through shields to inflict direct damage.


Location

Dropped by Serpent-men in Archdragon Peak.


Weapon Notes

Performing the weapon art changes the moveset for R2 attacks.

Has innate shield pierce on all attacks.

Tied longest in class with Butcher Knife.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

R1, R2, Forward R1, Forward R2

1H Forward R14
1H Forward R25
1H Running R16

R1, Forward R1

1H Running R27
1H Backstep R18

R1, Forward R1

1H Backstep R29

R1, R2, Forward R1, Forward R2

1H Rolling R110
1H Rolling R211
2H Neutral R112
2H Neutral R213

If Weapon Art Buffed, fully charged attacks will stagger caught opponents into the final attack.

R1, R2, Forward R1, Forward R2

2H Forward R114
2H Forward R215
2H Running R116

R1, Forward R1

2H Running R217
2H Backstep R118

R1, Forward R1

2H Backstep R219

R1, R2, Forward R1, Forward R2

2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Weapon Art has hyper armour, boosts physical AR and true combos into a Neutral R1 on hit.

Weapon Art alters moveset for the following attacks: First and second 1 Handed R2, first and second 2 Handed R2.

R2, Forward R1

Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
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History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.0.0

  • Increased R1 chip damage by 25%.

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