![]() |
---|
Man Serpent Hatchet | |||
---|---|---|---|
![]() |
Axe | Standard | ![]() |
![]() |
Warcry 20(-/-) | ![]() |
|
![]() |
4.0 | 80 | ![]() |
Attack Power | Guard Absorption | ||
![]() |
125 | 45.0 | ![]() |
![]() |
- | 30.0 | ![]() |
![]() |
- | 25.0 | ![]() |
![]() |
- | 25.0 | ![]() |
![]() |
- | 30.0 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
30.0 | ![]() |
Additional Effects | |||
![]() |
![]() |
![]() |
|
- | - | - | |
Attribute Bonuses | |||
![]() D 16 |
![]() D 13 |
![]() - - |
![]() - - |
Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
Hatchet of the serpent men guarding Archdragon Peak.
Has a unique, broadly curved blade that can sneak past shields.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and pierce through shields to inflict direct damage.
Location
Dropped by Serpent-men in Archdragon Peak.
Weapon Notes
Performing the weapon art changes the moveset for R2 attacks.
Has innate shield pierce on all attacks.
Tied longest in class with Butcher Knife.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
R1, R2, Forward R1, Forward R2 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
R1, Forward R1 |
|
1H Running R27 | ||
1H Backstep R18 |
R1, Forward R1 |
|
1H Backstep R29 |
R1, R2, Forward R1, Forward R2 |
|
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
If Weapon Art Buffed, fully charged attacks will stagger caught opponents into the final attack. |
R1, R2, Forward R1, Forward R2 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
R1, Forward R1 |
|
2H Running R217 | ||
2H Backstep R118 |
R1, Forward R1 |
|
2H Backstep R219 |
R1, R2, Forward R1, Forward R2 |
|
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Weapon Art has hyper armour, boosts physical AR and true combos into a Neutral R1 on hit. Weapon Art alters moveset for the following attacks: First and second 1 Handed R2, first and second 2 Handed R2. |
R2, Forward R1 |
Offhand Attacks27 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
- Normal
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Arcane
- Fire
- Chaos
- Lightning
- Sacred
- Deep
- Dark
- Blood
- Poison
- Hollow
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
---|---|---|---|---|---|
+0 - +1 - +2 - +3 - +4 - +5 - +6 - +7 - +8 - +9 - +10 - |
- | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
- | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - |
- | - - | - - | - - | - - | - - | - - | - - | - - | - - | - - | - |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
- Increased R1 chip damage by 25%.