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Murky Hand Scythe | |||
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Dagger | Slash | ![]() |
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Parry -(-/-) | ![]() |
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2.0 | 50 | ![]() |
Attack Power | Guard Absorption | ||
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72 | 35 | ![]() |
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- | 20 | ![]() |
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- | 15 | ![]() |
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- | 15 | ![]() |
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22 | 20 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
15 | ![]() |
Additional Effects | |||
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- | - | - | |
Attribute Bonuses | |||
![]() D 6 |
![]() D 11 |
![]() E 11 |
![]() E 11 |
Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
A short-shafted hand scythe wielded by the murkmen who rise from the depths.
Enveloped by a black dampness and imbued with the strength of the dark.
This dull sickle was once loathed and feared by many, although nothing particularly frightening can be discerned from its appearance. Perhaps its use meant something different a long time ago.
Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.
Location
Weapon Notes
Ignores a portion of guard absorption.
Combat Art activated by pressing R1 from a block, extended by R2.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
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1H Neutral R12 | ||
1H Neutral R23 |
R1, Forward R1 |
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1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
R1, Forward R1 |
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1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 |
Second and Third R1s do not have hitstun. |
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2H Neutral R213 |
R1, Forward R1 |
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2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 |
R1, Forward R1 |
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2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 | ||
Offhand Attacks27 |
Performs Parry with L2 in the offhand. |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
Included page "upgrades:murky-hand-scythe" does not exist (create it now)
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.9.2 - Gained a new combat art that grabs the opponent and spawns a soul dreg without teleporting at the cost of higher recovery.
1.4.8 - New weapon art: Deep Embrace.