Pike | |||
---|---|---|---|
Pike | Thrust | ||
Charge 13(-/9) | |||
7.5 | 80 | ||
Attack Power | Guard Absorption | ||
122 | 45 | ||
- | 30 | ||
- | 25 | ||
- | 25 | ||
- | 30 | ||
|
100 |
25 | |
Additional Effects | |||
0 | 0 | 0 | |
Attribute Bonuses | |||
D 18 |
B 14 |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
Long spear with a very long hilt. Designed for long-range thrusting. Has substantial range for a non-projectile weapon, but its very length makes it unwieldy in certain situations.
Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend distance.
Location
Road of Sacrifices
Weapon Notes
Has more hitstun on 2H Neutral R1 than other pikes, enabling it to true combo 2H Neutral R1 into full weapon art.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
1H Neutral R1, 1H Forward R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 | ||
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
Has infinite tracking against locked on targets. |
2H Neutral R1, 2H Forward R1, 2H Forward R2, 2H Rolling R2 |
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 | ||
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Has hyper armour. A full weapon art will true combo into a 2H Neutral R1. |
|
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.3 - Removed Running R1 > R1 feint.
1.4 - Increased stamina cost of running R1s.
1.4.2 - Increased recovery of running R1s to 14 frames (30 FPS)
1,4.2 - Removed Charge > R1/R2 feint.
1.4.3
- Updated item description
- Backstep R1 now performs 1H Forward R2 instead of running R1.
- Reduced tracking of running R1.