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Pontiff Knight Curved Sword | |||
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Curved Sword | Slash | ![]() |
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Frost Blade 8(-/14) | ![]() |
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3.5 | 90 | ![]() |
Attack Power | Guard Absorption | ||
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143 | 45.0 | ![]() |
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- | 30.0 | ![]() |
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- | 25.0 | ![]() |
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- | 25.0 | ![]() |
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- | 30.0 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
30 | ![]() |
Additional Effects | |||
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- | - | 55 | |
Attribute Bonuses | |||
![]() D 12 |
![]() D 18 |
![]() - - |
![]() - - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
Curved sword wielded by the Pontiff's knights, frigid spirits that linger in Irithyll.
The large blade appears to be eaten away by insects, making it lightweight but also brittle.
Skill: Frost Blade
Execute large spinning motion to imbue blade with frost, and follow through with a strong attack that slashes with a giant blade made of frost.
Location
Dropped by Pontiff Knights who wield it in Irithyll of the Boreal Valley.
Weapon Notes
Subdivision of Curved Swords referred to as "Heavy" Curved Swords due to their slower 2H Neutral R1s and different 1H Neutral R1s and R2s.
Notably high stamina damage.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
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1H Neutral R12 | ||
1H Neutral R23 |
R1, Forward R1 |
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1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
R1, Forward R1 |
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1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 |
R1 chains have lower range. |
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2H Neutral R213 |
R1, Forward R1 |
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2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 |
R1, Forward R1 |
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2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Creates a non-damaging sheet of ice that soon detonates after a few seconds. Very long range. |
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Offhand Attacks27 |
Upgrades
This weapon is upgraded with Twinkling Titanite up to +5.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
- Normal
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Arcane
- Fire
- Chaos
- Lightning
- Sacred
- Deep
- Dark
- Blood
- Poison
- Hollow
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
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+0 - +1 - +2 - +3 - +4 - +5 - +6 - +7 - +8 - +9 - +10 - |
- | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
- | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - |
- | - - | - - | - - | - - | - - | - - | - - | - - | - - | - - | - |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.1
- Offhand L2 now performs the Farron Flashsword running attack.
- Fixed bug with Frost Blade when out of FP.
1.3
- Increased tracking on Frost Blade.
- Decreased recovery on Frost Blade.
- Added ice wave to Frost Blade from Friede's Great Scythe WA R2.
- Changed to Heavy Curved Sword moveset.
- Added innate Frost build up.
1.3.1
- Fixed bugged hitbox for Frost Blade.
- Reduced frost build up on Frost Blade.
- Increased motion value of first hit of Frost Blade to 100 and second hit to 120.
1.3.2 - Fixed second 2H R1 not having hitstun.