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Quakestone Hammer | |||
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Greathammer | Strike | ![]() |
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Quake 12(-/10) | ![]() |
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15.0 | 150 | ![]() |
Attack Power | Guard Absorption | ||
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170 | 55 | ![]() |
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- | 40 | ![]() |
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- | 35 | ![]() |
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- | 35 | ![]() |
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- | 40 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
40 | ![]() |
Additional Effects | |||
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- | - | - | |
Attribute Bonuses | |||
![]() C 40 |
![]() - - |
![]() - - |
![]() - - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
A stone hammer wielded by Millwood Knights, with a head of naturally-formed stone.
The Knights of Millwood would fight hand-in-hand with the earth itself, and this weapon, among the oldest in all Millwood, is symbolic of that relationship.
Skill: Quake
Burrow hammer head into the ground with a great slam, and use strong attack to upheave earth, creating a shockwave that rumbles like a mighty warcry.
Location
Weapon Notes
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
Neutral R2 |
|
1H Running R27 | ||
1H Backstep R18 |
Neutral R2 |
|
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
Neutral R1 |
|
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R2 |
|
2H Running R217 | ||
2H Backstep R118 |
Neutral R2 |
|
2H Backstep R219 |
Neutral R1 |
|
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Neutral R1 |
|
Offhand Attacks27 |
Upgrades
This weapon is upgraded with Twinkling Titanite up to +5.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
---|---|---|---|---|---|
+0 - +1 - +2 - +3 - +4 - +5 - |
- | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
- | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - |
- | - - | - - | - - | - - | - - | - |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes