Quakestone Hammer | |||
---|---|---|---|
Greathammer | Strike | ||
Quake 12(-/10) | |||
15.0 | 150 | ||
Attack Power | Guard Absorption | ||
296 | 55 | ||
- | 40 | ||
- | 35 | ||
- | 35 | ||
- | 40 | ||
|
100 |
40 | |
Additional Effects | |||
- | - | - | |
Attribute Bonuses | |||
A 40 |
- - |
- - |
- - |
Other | |||
Buffable? | Infusable? | ||
Yes | No |
Description
A stone hammer wielded by Millwood Knights, with a head of naturally-formed stone.
The Knights of Millwood would fight hand-in-hand with the earth itself, and this weapon, among the oldest in all Millwood, is symbolic of that relationship.
Skill: Quake
Burrow hammer head into the ground with a great slam, and use strong attack to upheave earth, creating a shockwave that rumbles like a mighty warcry.
Location
Looted in the Painted World of Ariandel behind a hammer-wielding Millwood Knight.
Weapon Notes
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
Neutral R2 |
|
1H Running R27 | ||
1H Backstep R18 |
Neutral R2 |
|
1H Backstep R29 |
Neutral R1 |
|
1H Rolling R110 | ||
1H Rolling R211 |
Neutral R1 |
|
2H Neutral R112 | ||
2H Neutral R213 |
Neutral R1 |
|
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R2 |
|
2H Running R217 | ||
2H Backstep R118 |
Neutral R2 |
|
2H Backstep R219 |
Neutral R1 |
|
2H Rolling R120 | ||
2H Rolling R221 |
Neutral R1 |
|
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Neutral R1 |
|
Combat Art Attacks27 | ||
Offhand Attacks28 |
Upgrades
This weapon is upgraded with Twinkling Titanite up to +5.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.9- Sped up WA cancel.
Sped up WA by 10 frames.
1.7 - Added R2 feint option to Quake.