Ringed Knight Spear

wcmzCn8.png
Ringed Knight Spear
weapon-category.png Pike Standard / Thrust damage-type.png
skill.png Ember 12(-/8) skill-fp.png
icon_weight.png 9.0 90 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 146 45 physical_defense-shield-icon.jpg
icon-magicbonus.png - 20 magic_defense-shield-icon.jpg
icon-firebonus.png 12 20 fire_defense-shield-icon.jpg
icon-lightningbonus.png - 30 lightning_defense-shield-icon.jpg
icon-darkbonus.png - 20 dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

25 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
0 0 0
Attribute Bonuses
STR.jpg
D
15
DEX.jpg
D
17
INT.jpg
E
-
FTH.jpg
E
-
Other
Buffable? Infusable?
No No

Description

Black spear wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life.

For this reason the gods cast a seal of fire upon these spears, and those who possessed them.

Skill: Ember
Thrust the timeworn spear and watch it restore its ancient brilliance and reignite a short-lived flame, whose dull aftermath will carry on.


Location

The Ringed City


Weapon Notes

Despite being classified as a Pike, this weapon has the standard spear moveset for all 2H moves, and only uses the Pike moveset for the 1H Neutral R1. It also shares the sweeping Neutral R2s from Partizan and Yorshka's Spear.

Weapon art adds a temporary extra 90 Fire AR.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

1H Neutral R1, 1H Forward R1

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29
1H Rolling R110
1H Rolling R211
2H Neutral R112
2H Neutral R213

Gains increased range when the weapon art buff is active.

2H Neutral R1, 2H Forward R1, 2H Forward R2, 2H Rolling R2

2H Forward R114
2H Forward R215

Unique attack to this weapon.

2H Running R116

Gains increased range when the weapon art buff is active.

2H Running R217
2H Backstep R118

Gains increased range when the weapon art buff is active.

2H Backstep R219

Gains increased range when the weapon art buff is active.

2H Rolling R120

Becomes the Halberd 2H Rolling R1 when the weapon art buff is active.

2H Rolling R221

Gains increased range when the weapon art buff is active.

2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Weapon art has a three part chain. Triggered with L2, subsequent two parts are performed with R2. Has hyper armour on all parts. The first part will true combo into the second, and the second will true combo into the third.

The first part can be feinted into the second, and the second can be feinted into the third.

Offhand Attacks27

Upgrades

This weapon is upgraded with Twinkling Titanite up to +5.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
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+5 -
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History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4 - Sped up buffed Forward R2 by 25%.


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