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Ringed Knight Straight Sword | |||
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Straight Sword | Standard / Thrust | ![]() |
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Ember -(7/10) | ![]() |
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4.5 | 70 | ![]() |
Attack Power | Guard Absorption | ||
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120 | 45 | ![]() |
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- | 30 | ![]() |
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11 | 25 | ![]() |
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- | 25 | ![]() |
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- | 30 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
30 | ![]() |
Additional Effects | |||
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- | - | - | |
Attribute Bonuses | |||
![]() C 17 |
![]() D 15 |
![]() E - |
![]() E - |
Other | |||
Buffable? | Infusable? | ||
No | No |
Description
Straight sword wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life.
For this reason the gods cast a seal of fire upon these swords, and those who possessed them.
Skill: Ember
Stand ready with the timeworn blade as it restores its ancient brilliance and reignites a short-lived flame. From this stance, transition to normal or strong attack.
Location
Weapon Notes
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
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1H Neutral R12 | ||
1H Neutral R23 |
Neutral R1 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
Neutral R1 |
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1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
Neutral R1 |
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2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
Neutral R1 |
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2H Running R217 | ||
2H Backstep R118 |
Neutral R1 |
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2H Backstep R219 |
Neutral R1 |
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2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
WA R2 into |
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Offhand Attacks27 |
Upgrades
This weapon is upgraded with Twinkling Titanite up to +5.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
---|---|---|---|---|---|
+0 - +1 - +2 - +3 - +4 - +5 - |
- | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
- | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - |
- | - - | - - | - - | - - | - - | - |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes