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Shotel | |||
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Curved Sword | Slash | ![]() |
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Spin Slash 5(-/12) | ![]() |
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2.5 | 55 | ![]() |
Attack Power | Guard Absorption | ||
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166 | 40.0 | ![]() |
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- | 30.0 | ![]() |
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- | 25.0 | ![]() |
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- | 25.0 | ![]() |
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- | 30.0 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
25 | ![]() |
Additional Effects | |||
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- | - | - | |
Attribute Bonuses | |||
![]() E 9 |
![]() C 14 |
![]() - - |
![]() - - |
Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
Broadly curved sword known as the favored weapon of the tragic Embraced Knight.
Shaped to sneak around the defenses of shields, this sword requires ample dexterity to wield effectively.
Skill: Spin Slash
Slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.
Location
Sold by Unbreakable Patches.
Weapon Notes
Doesn't belong to the heavy or light subdivision, as it has the heavy curved sword moveset when 2H and the light curved sword moveset when 1H.
Shortest in class.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
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1H Neutral R12 |
Light Curved Sword R1 chain. |
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1H Neutral R23 |
Parrying Dagger parry. |
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1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 | ||
1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 |
Parrying Dagger parry. |
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1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 |
Heavy Curved Sword R1 chain. R1 chains have lower range. |
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2H Neutral R213 |
Parrying Dagger parry. |
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2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 | ||
2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 |
Parrying Dagger parry. |
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2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Has hyper armour on extension. |
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Offhand Attacks27 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
- Normal
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Arcane
- Fire
- Chaos
- Lightning
- Sacred
- Deep
- Dark
- Blood
- Poison
- Hollow
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
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+0 - +1 - +2 - +3 - +4 - +5 - +6 - +7 - +8 - +9 - +10 - |
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- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
- | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - |
- | - - | - - | - - | - - | - - | - - | - - | - - | - - | - - | - |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes